On this page
- Magical Armor
- Armor Upgrading
- Applying Threads
- Alteration Table
- Mark of Mastery
- Aethermancer's Set
- Aquamancer's Set
- Geomancer's Set
- Pyromancer's Set
- Air Focus
- BlockShaping Focus
- Cheap Damage
- Chilling
- Depths
- Earth Focus
- Feather
- Fire Focus
- Gliding
- Heavy Cover
- Heights
- High Step
- Immolation
- Keen Cover
- Kindling
- Life Drain
- Lucky Cover
- Magic Capacity
- Pressure
- Reach
- Repairing
- Sharp Pages
- Shocking
- Slow Power
- Spell Power
- Spores
- Summoning
- Summoning Focus
- Technomancer's Set
- The Amethyst Golem
- The Drygmy
- The Starbuncle
- The Whirlisprig
- The Wixie
- Undying
- Warding
- Water Focus
- Wheel of Fortune
Magical Armor
Magical robes will increase the wearers mana regen and can be upgraded with special abilities using Threads. The Sorceror's set provides the lowest defence, but provides the most powerful set of slots for Threads. The Arcanist's and Battlemage's sets provide increasingly more defence, but fewer and less powerful Thread Slots. For more information on Threads, see the section on Armor and Perks.
Thread Slots
Each type of armor has its own unique set of Thread Slots. Upgrading the armor to a new tier will unlock and add additional slots to the armor. The Sorcerors set provides the least amount of defence while providing the most powerful slots, while the Battlemage's set provides defence but much weaker slots. For recipes on upgrading your armor to the next tier, see the section in the Armor and Perks category.
Ars Nouveau – Sorceror's Collar
Ars Nouveau – Sorceror's Wrap
Ars Nouveau – Sorceror's Leggings
Ars Nouveau – Sorceror's Footpads
Ars Nouveau – Arcanist's Hat
Ars Nouveau – Arcanist's Robes
Ars Nouveau – Arcanist's Pants
Ars Nouveau – Arcanist's Treads
Ars Nouveau – Battlemage's Hood
Ars Nouveau – Battlemage's Gambeson
Ars Nouveau – Battlemage's Legguards
Ars Nouveau – Battlemage's Boots
Armor Upgrading
Magical armor can be upgraded with Threads to provide additional effects. Each type of armor has a different number of slots, and those slots vary in size. Larger slots will increase the power of threads, and some threads require a slot of a certain size or larger. To apply threads, see the section on the Alteration Table.
Armor Tiers
Armor also has three tiers, and these tiers may be increased using the Enchanting Apparatus and the upgrade recipes found in this section. Each tier will increase the amount of mana regen the armor grants, and increases the number and size of the slots of the armor.
Applying Threads
Threads may be applied to armor using the Alteration Apparatus. Each piece of armor has a unique set of Thread Slots with their own variety of levels. Some Threads may require a Thread Slot of a minimum level, but many threads simply increase in power based on the slot they are given. Threads only apply a single time on an entire armor set, and they do not stack. For more information on applying threads, see the Alteration Table.
Alteration Table
Used to inscribe Threads onto magical armors. To use the table, place armor onto the stand of the table. The tablet will display the available Thread Slots on the armor. To add or remove a Thread, use the thread on the tablet of the table. Removing the armor will apply the threads to the armor. To remove a thread, place the armor on the table and interact with the display with an empty hand.
Ars Nouveau – Alteration Table
Ars Nouveau – Blank Thread
Mark of Mastery
Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger.
Ars Elemental – Mark of Mastery
Aethermancer's Set
Attuned to the School of Air, each piece of this armor set will amplify air glyphs, make them cheaper and reduce damage related to air, like falling, hitting walls while flying and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana, falling won't be a problem anymore!.
Aquamancer's Set
Attuned to the School of Water, each piece of this armor set will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown.
Geomancer's Set
Attuned to the School of Earth, each piece of this armor set will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve.
Pyromancer's Set
Attuned to the School of Fire, each piece of this armor set will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out.
Air Focus
Thread for the spellbinder. Will enable glyph combos as if the air focus was equipped.
Ars Nouveau – Air Focus
BlockShaping Focus
Thread for the spellbinder. Will enable glyph combos as if the block shaping focus was equipped.
Ars Nouveau – BlockShaping Focus
Cheap Damage
Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.
Ars Nouveau – Cheap Damage
Chilling
Damaging effects inflict Freezing on the target before the spell resolves. Freezing lasts for 10 seconds per level, and becomes Freezing 2 at a level 3 slot.
Ars Nouveau – Chilling
Depths
Greatly increases the amount of time you may breathe underwater by reducing the chance your air will decrease. If this perk is in slot 3 or higher, you will no longer lose air and your swim speed is greatly increased. Stacks with Respiration Enchantments.
Ars Nouveau – Depths
Earth Focus
Thread for the spellbinder. Will enable glyph combos as if the earth focus was equipped.
Ars Nouveau – Earth Focus
Feather
Decreases the amount of fall damage taken by a percentage. Stacks with Feather Enchantments.
Ars Nouveau – Feather
Fire Focus
Thread for the spellbinder. Will enable glyph combos as if the fire focus was equipped.
Ars Nouveau – Fire Focus
Gliding
Allows you to glide as if you are wearing an elytra. Must be equipped in a slot of at least level 3.
Ars Nouveau – Gliding
Heavy Cover
Thread for the spellbinder. Will increase the knockback of the spellbinder if used as a melee weapon.
Ars Nouveau – Heavy Cover
Heights
Allows you to jump higher and increases how far you may fall before taking damage.
Ars Nouveau – Heights
High Step
Increases step height by one for each level.
Ars Nouveau – High Step
Immolation
If the user is on fire or standing in fire, the fire will be extinguished when the user casts a spell and will be granted the Immolation potion effect. Fire spells will deal additional damage and last longer for each level of Immolation.
Ars Nouveau – Immolation
Keen Cover
Thread for the spellbinder. Will increase the critical damage of spells.
Ars Nouveau – Keen Cover
Kindling
Damaging effects cause the target to burn for a short duration before the effect resolves. Burn time is increased by 5 seconds per level.
Ars Nouveau – Kindling
Life Drain
Dealing damage with spells heals you for 20% per level of the damage dealt.
Ars Nouveau – Life Drain
Lucky Cover
Thread for the spellbinder. Will increase the critical chance of spells.
Ars Nouveau – Lucky Cover
Magic Capacity
Increases the users maximum mana by 10% per level.
Ars Nouveau – Magic Capacity
Pressure
Grants the wielder ultra-high-pressure air. Air refills over time - higher levels means more capacity and faster fill rate.
Ars Technica – Pressure
Reach
Increases entity and block interaction distances by 1 for each level.
Repairing
Allows the wearer to repair ANY magical armor or enchanters item by consuming Mana over time. Additional levels increase the speed at which the items repair. This perk applies to all relevant items, not only the item with this perk. When in a slot of level 3 or higher, it makes all equipped magical armor unbreakable.
Ars Nouveau – Repairing
Sharp Pages
Thread for the spellbinder. Will increase the melee damage of the spellbinder if used as a weapon.
Ars Nouveau – Sharp Pages
Shocking
Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3.
Ars Elemental – Shocking
Slow Power
Thread for the spellbinder. Will increase the damage of the spells cast from the equipped book but heavily reduce their speed.
Ars Nouveau – Slow Power
Spell Power
Grants an increasing amount of Spell Damage each level.
Ars Nouveau – Spell Power
Spores
Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves.
Ars Elemental – Spores
Summoning
Reduce Summon Sickness by 10% for each tier. Starting from tier 2, it also slightly increase damage dealt by summoned creatures.
Ars Elemental – Summoning
Summoning Focus
Thread for the spellbinder. Will enable glyph combos as if the summoning focus was equipped.
Ars Nouveau – Summoning Focus
Technomancer's Set
Attuned to Create machinery and the School of Manipulation, each piece of this armor will amplify manipulation glyphs, reduce damage from Create machinery like crushers and saws, and the helmet augments your HUD with Create component info. When all the pieces are equipped, nearby Schematic Cannons operate faster
The Amethyst Golem
Grants 15% knockback resistance per level.
Ars Nouveau – The Amethyst Golem
The Drygmy
Grants an additional stack of looting.
Ars Nouveau – The Drygmy
The Starbuncle
Increases the speed of the player by 20% each level.
Ars Nouveau – The Starbuncle
The Whirlisprig
Increases the saturation of consumed food by 30% each level.
Ars Nouveau – The Whirlisprig
The Wixie
Increases the duration of potions by 15% each level.
Ars Nouveau – The Wixie
Undying
Once every time you sleep, you will nullify death a single time as if holding a Totem of the Undying. Requires a tier 3 slot.
Ars Nouveau – Undying
Warding
Reduces the amount of magic damage taken by a flat amount each level.
Ars Nouveau – Warding
Water Focus
Thread for the spellbinder. Will enable glyph combos as if the water focus was equipped.
Ars Nouveau – Water Focus
Wheel of Fortune
Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.






















































