On this page
- Amplify
- Apply
- Bounce
- Break
- Bubble
- Carve
- Conjure Mageblock
- Conjure Magelight
- Conjure Terrain
- Conjure Voxel
- Craft
- Cut
- Delay
- Dispel
- Evaporate
- Fell
- Filter: Above
- Filter: Below
- Filter: Dark
- Filter: Level
- Filter: Light
- Filter: NOT
- Filter: OR
- Filter: Random
- Filter: XNOR
- Filter: XOR
- Filter:Aerial
- Filter:Aquatic
- Filter:Fiery
- Filter:Insect
- Filter:Not Aerial
- Filter:Not Aquatic
- Filter:Not Fiery
- Filter:Not Insect
- Filter:Not Summon
- Filter:Not Undead
- Filter:Summon
- Filter:Undead
- Freeze
- Fuse
- Harm
- Harvest
- Ignite
- Insert
- Interact
- Item Pickup
- Knockback
- Launch
- Leap
- Near
- Pack
- Pantomime
- Place Block
- Plow
- Projectile
- Pull
- Push
- Randomize
- Redstone Signal
- Reset
- Rotate
- Rune
- Select
- Self
- Sensitive
- Snare
- Spark
- Summon Steed
- Summon Wolves
- Temporal Context
- Toss
- Touch
- Underfoot
- Wind Burst
- Wololo
Amplify
Additively increases the power of most spell effects. Can increase the harvest level of Break and increases the damage of spells.
Ars Nouveau – Glyph Amplify
Apply
Uses the item in your offhand to perform Manual Item Application or Deploy to blocks or items. Non-player casters use adjacent inventories instead of off-hand
Ars Technica – Glyph Apply
Bounce
Gives players the Bounce effect, causing them to bounce upwards upon falling. Amplification of Bounce will preserve additional forward facing motion per bounce.
Ars Nouveau – Glyph Bounce
Break
A spell you start with. Breaks blocks of an average hardness. Can be amplified to increase the harvest level. Sensitive will simulate breaking blocks with Shears instead of a pickaxe.
Ars Nouveau – Glyph Break
Bubble
Captures mobs and entities it touches, causing them to float upwards. If the bubble has been alive for at least one tick, damaging the entity trapped in the bubble will cause it to pop, dealing bonus damage to the entity inside. Extend time and amplify can be used to increase the duration and damage of the bubble.
Ars Nouveau – Glyph Bubble
Carve
Cuts identical item entities, crafting them into stairs. Works on stone and wood only. §a[Create Recipe: Cutting]
Ars Technica – Glyph Carve
Conjure Mageblock
Creates a temporary block that will disappear after a short time. Amplify will cause the block to be permanent. Dispelling this block will destroy it instantly. Casting on an entity will create blocks around them in the upwards direction.
Ars Nouveau – Glyph Phantom Block
Conjure Magelight
If cast on a block, a permanent light source is created. May be amplified up to Glowstone brightness, or Dampened for a lower light level. When cast on yourself, you will receive night vision. When cast on other entities or with Sensitive, they will receive Night Vision and Glowing. If Sensitive, Glowing will use the spell color. Particles can be configured from the Spell Style menu in the spellbook.
Ars Nouveau – Glyph Light
Conjure Terrain
Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone.
Ars Elemental – Glyph Conjure Terrain
Conjure Voxel
Conjures a small block-like entity. ?6[Lifespan-based]
Craft
Opens the crafting menu.
Ars Nouveau – Glyph Craft
Cut
Simulates using shears on entities and blocks, or damages non-shearable entities for a small amount. Amplify will simulate using an Axe instead of Shears. For simulating breaking with shears, see Break and Sensitive. Costs nothing.
Ars Nouveau – Glyph Cut
Cut can sever Life Links. While wearing an Air Focus, Cut will have chances to behead the target if it deals the killing blow. Up to 4 Luck augments can be used to boost the chances.
Delay
Delays the resolution of effects placed to the right of this spell for a few moments. The delay may be increased with the Extend Time augment, or decreased with Duration Down.
Ars Nouveau – Glyph Delay
Dispel
Removes any potion effects on the target. When used on a witch at half health, the witch will vanish in return for a Wixie shard. Will also dispel tamed summons back into their charm.
Ars Nouveau – Glyph Dispel
Evaporate
Deletes fluids in an area. Can be expanded with AOE.
Ars Nouveau – Glyph Evaporate
Fell
Harvests entire trees, mushrooms, cactus, and other vegetation. Can be amplified with Amplify to break materials of higher hardness. AOE will increase the number of blocks that may be broken at one time.
Ars Nouveau – Glyph Fell
Filter: Above
Only resolves the spell above the caster.
Ars Controle – Glyph Filter Above
Filter: Below
Only resolves the spell below the caster.
Ars Controle – Glyph Filter Below
Filter: Dark
Stops the spell from resolving unless it targets a dark area. The light threshold for this glyph is 8 and ignores sunlight.
Not Enough Glyphs – Glyph Filter Dark
Filter: Level
Only resolves the spell at the caster's elevation.
Ars Controle – Glyph Filter Level
Filter: Light
Stops the spell from resolving unless it targets an area with enough sunlight. The light threshold for this glyph is 8 and ignores artificial light.
Not Enough Glyphs – Glyph Filter Light
Filter: NOT
Only resolves the spell if the result of the next Filter is false.
Ars Controle – Glyph Filter Not
Filter: OR
Only resolves the spell if any of the next 2 Filters are true.
Ars Controle – Glyph Filter Or
Filter: Random
Has a base 50% chance of resolving. If amplified overall, chance will be (100% - 50% / (2 ^ Amplification)). If dampened overall, chance will be (50% / (2 ^ Dampening)).
Ars Controle – Glyph Filter Random
Filter: XNOR
Only resolves the spell if the result of both the next 2 Filters are equal.
Ars Controle – Glyph Filter Xnor
Filter: XOR
Only resolves the spell if only one of the next 2 Filters are true.
Ars Controle – Glyph Filter Xor
Filter:Aerial
Stops the spell from resolving if target an aerial creature
Ars Elemental – Glyph Aerial Filter
Filter:Aquatic
Stops the spell from resolving if target an aquatic creature
Ars Elemental – Glyph Aquatic Filter
Filter:Fiery
Stops the spell from resolving if target a fire immune or fiery creature
Ars Elemental – Glyph Fiery Filter
Filter:Insect
Stops the spell from resolving if target an arthropod creature
Ars Elemental – Glyph Insect Filter
Filter:Not Aerial
Stops the spell from resolving unless target an aerial creature
Ars Elemental – Glyph Not Aerial Filter
Filter:Not Aquatic
Stops the spell from resolving unless target an aquatic creature
Ars Elemental – Glyph Not Aquatic Filter
Filter:Not Fiery
Stops the spell from resolving unless target a fire immune or fiery creature
Ars Elemental – Glyph Not Fiery Filter
Filter:Not Insect
Stops the spell from resolving unless target an arthropod creature
Ars Elemental – Glyph Not Insect Filter
Filter:Not Summon
Stops the spell from resolving unless target a summoned creature
Ars Elemental – Glyph Not Summon Filter
Filter:Not Undead
Stops the spell from resolving unless target an undead creature
Ars Elemental – Glyph Not Undead Filter
Filter:Summon
Stops the spell from resolving if target a summoned creature
Ars Elemental – Glyph Summon Filter
Filter:Undead
Stops the spell from resolving if target an undead creature
Ars Elemental – Glyph Undead Filter
Freeze
Freezes water or lava in a small area or slows a target for a short time. Freeze on Ice will turn it into Packed Ice, and Packed Ice into Blue Ice. Sensitive will turn water into Frosted Ice and will vanish after a short time.
Ars Nouveau – Glyph Freeze
While wearing a Water Focus, Freeze will add Freezing buildups to the target and eventually Frozen status for a short time, stopping the target from healing. If used after Conjure Water, the conjured water will become ice.
Fuse
Fuses item entities by slamming them together at breakneck speed. Picks up fluids from nearby fluid containers. Can be combined with Smelt or Superheat (if enabled).
Ars Technica – Glyph Fuse
Harm
A spell you start with. Damages a target. May be increased by Amplify, or applies the Poison debuff when using a Time augment. Note, multiple Harms without a delay will not apply due to invincibility on hit.
Ars Nouveau – Glyph Harm
Harvest
When used on grown crops, this spell will obtain the fully grown product without destroying the plant.
Ars Nouveau – Glyph Harvest
Ignite
Sets blocks and mobs on fire for a short time. Sensitive will summon Mage Fire, a shorter lived fire that will not spread or destroy blocks.
Ars Nouveau – Glyph Ignite
Using Ignite on ice blocks will melt them. While wearing a Fire Focus, ignite will inflict Magic Burn. The magic flames can bypass the resistance to fire innate of some mobs or acquired from portions. It slightly decrease damage taken from earth, but let magic damage pierce through some of the armor.
Insert
Inserts item entities into nearby containers in a medium radius where this spell is activated
Ars Technica – Glyph Insert
Interact
Interacts with blocks or entities as it were a player. Useful for reaching levers, chests, or animals. Sensitive will use your off-hand item on the block or entity, Amplify will use left-click instead of right-click on blocks.
Ars Nouveau – Glyph Interact
Item Pickup
Picks up nearby items in a medium radius where this spell is activated. The range may be expanded with AOE.
Ars Nouveau – Glyph Pickup
Knockback
Knocks a target or block away a short distance from the caster. Sensitive will stop this spell from launching blocks.
Ars Nouveau – Glyph Gust
Launch
Launches an entity or block into the air. Can be used for large jumps, yeeting mobs in the sky or for scaling mountains! Sensitive will stop this spell from launching blocks.
Ars Nouveau – Glyph Launch
While wearing an Air Focus, will apply Levitate when augmented with ExtendTime. Levitating targets will take extra damage from wind shear.
Leap
Launches the target in the direction they are looking. Amplification will increase the distance moved.
Ars Nouveau – Glyph Leap
Near
Casts the spell at a short distance in front of your gaze
Pack
Condenses identical item entities, crafting them into 2x2 recipes. §a[Create Recipe: Pack]
Ars Technica – Glyph Pack
Pantomime
Applies spells to the nearest block in your line of sight. Dampen will reduce the distance, Amplify will increase it. Sensitive will highlight the selected block.
Ars Nouveau – Glyph Pantomime
Place Block
Places blocks from the casters inventory. If cast by a player, this spell will place blocks from the hot bar first. Casting on an entity will place the blocks beneath the entity in the up direction. Sensitive causes the block to be placed in the caster's facing direction, two Sensitives will place it in the opposite direction.
Ars Nouveau – Glyph Place Block
Plow
Simulate the use of an Hoe on blocks.
Not Enough Glyphs – Glyph Plow
Projectile
A spell you start with. Summons a projectile that applies spell effects when this projectile hits a target or block. Sensitive will allow Projectiles to break plants or other materials that do not block motion.
Ars Nouveau – Glyph Projectile
Pull
Pulls the target closer to the caster. When used on blocks, they become falling blocks with motion towards the side of the block that was hit. Sensitive will stop this spell from pulling blocks.
Ars Nouveau – Glyph Pull
Push
Pushes the target in the direction you're looking.
Randomize
Randomize the behavior of some glyphs. If used with spells like Place Block and Exchange, it will randomize the block that is placed between the blocks in your hotbar.
Ars Nouveau – Glyph Randomize
Redstone Signal
Places a temporary block of redstone with configurable power and duration. Augment with Sensitive to set the target block as a power source for itself and surrounding blocks. Dampen and Amplify will adjust the power from the base value of 10.
Ars Nouveau – Glyph Redstone Signal
Reset
Resets the spell chain to the original target if it was changed by a previous effect. For example, Burst -> Place Block -> Reset -> Break will cause Burst to place blocks, but only Break will apply to the original location. As a result, using Reset will allow you to bypass combination and duplicate limits on glyphs.
Ars Nouveau – Reset
Rotate
Rotates a block or an entity clockwise. If augmented with sensitive it will change the axis of the block (if possible) or force the entity to turn their look. Dampen will rotate counter-clockwise.
Ars Nouveau – Glyph Rotate
Rune
Places a rune on the ground that will cast the spell on targets that touch the rune. Unlike runes placed by Runic Chalk, these runes are temporary and cannot be recharged. When using Item Pickup, items are deposited into adjacent inventories. Sensitive will cause the rune to use the Owner's inventory for pickup and usage instead. Players with Magic Find will be able to read spells inscribed on runes.
Ars Nouveau – Glyph Rune
Select
Selects a target entity or block without performing any action.
Self
A spell you start with. Applies spells on the caster.
Ars Nouveau – Glyph Self
Sensitive
Causes forms to target blocks they normally cannot target. Projectile and Orbit will target grass, and Touch will target fluids and air. Changes targeting rules of certain effects.
Ars Nouveau – Glyph Sensitive
Snare
Stops entities from moving and jumping. Extend Time will increase the duration of this effect. Snaring a block created from the Focus of Block Shaping will cause it to attempt to place itself immediately.
Ars Nouveau – Glyph Snare
Spark
Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities
Ars Elemental – Glyph Spark
Summon Steed
Summons a saddled horse that will vanish after a few minutes. AOE will increase the amount summoned, while Extend Time will increase the duration of the summon. Applies Summoning Sickness to the caster, and cannot be cast while afflicted by this Sickness.
Ars Nouveau – Glyph Summon Steed
Summon Wolves
Summons two wolves that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.
Ars Nouveau – Glyph Summon Wolves
Temporal Context
A cast method that provides access to the context of the previous spell phase
Toss
Causes the caster to place an item from their inventory to a location. If this glyph is used on an inventory, the item will attempt to be inserted into it. Toss throws 64 items by default. Dampen will halve the amount each time. Amplify will double the amount each time. Randomize will select a random stack.
Ars Nouveau – Glyph Toss
Touch
A spell you start with. Applies spells at the block or entity that is targeted.
Ars Nouveau – Glyph Touch
Underfoot
Targets the spell on the block beneath the player.
Ars Nouveau – Glyph Underfoot
Wind Burst
Activates a wind charge at the target location, knocking entities back. Sensitive will allow the caster to ignore the knockback.
Ars Nouveau – Glyph Wind Burst
Wololo
Changes the color of an entity or compatible block to the color of the spell.











































































































