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- Alacrity
- Amplify II
- Amplify III
- AOE II
- AOE III
- Beam
- Bless
- Blink
- Burst
- Cauterize
- Cavitate
- Conflagrate
- Conjure Blight
- Convergence
- Echoing Trail
- Fangs
- Geometrize
- Geometry - Cube
- Geometry - Flatten
- Geometry - Hollow
- Geometry - Sphere
- Glide
- Hex
- Homing Projectile
- Intangible
- Invigorate
- Life Link
- Lightning
- Linger
- Mark
- Momentum
- Nullify Defense
- Obliterate
- Orbit
- Oxidize
- Propagate Homing
- Rage
- Recall
- Retaliate
- Rewind
- Split
- Stalwart
- Summon Decoy
- Summon Undead
- Summon Vex
- Superheat
- Wall
- Water Jet
- Wither
Alacrity
Grants increased overall speed to the target. Beware the lethargic backlash once the spell ends.
Ars Astrologique – Glyph Alacrity
Amplify II
Greatly increases the power of most spell effects. ?9Note: This is copied from Adam's Ars Plus and will be removed when it has been updated to 1.21.1.
Amplify III
Massively increases the power of most spell effects. ?9Note: This is copied from Adam's Ars Plus and will be removed when it has been updated to 1.21.1.
AOE II
Spells will affect a huge area around a targeted block.?9Note: This is copied from Adam's Ars Plus and will be removed when it has been updated to 1.21.1.
AOE III
Spells will affect a gargantuan area around a targeted block. ?9Note: This is copied from Adam's Ars Plus and will be removed when it has been updated to 1.21.1.
Beam
Compresses mana into a violent beam; resolves the remainder of the spell on each hit, draining mana per hit. ?6[Lifespan-based]
Bless
Grants increasing healing to the target for the duration.
Ars Astrologique – Glyph Bless
Blink
Teleports the caster to a location. If an entity is hit and the caster is holding a Warp Scroll in the offhand, the entity will be warped to the location on the Warp Scroll. When used on Self, the caster blinks forward. Spell Turrets and Runes can warp entities using Warp Scrolls from adjacent inventories without consuming the scroll.
Ars Nouveau – Glyph Blink
Burst
Resolves the spell in a spherical area around the target. Augment with Sensitive to target blocks instead of entities and Dampen to make an empty sphere. Augment with AOE to increase the radius.
Ars Nouveau – Glyph Burst
Cauterize
Cauterize wounds with fire, dealing a small amount of fire damage to remove harmful effects. Can only remove effects that are curable with milk.
Ars Elemental – Glyph Cauterize
Cavitate
Makes the target's bubble implode from rapid changes in pressure, causing a violent shockwave that causes damage in an area and soaks the targets.
Ars Elemental – Glyph Cavitate
Conflagrate
When it hits a target on fire, it causes a detonation that deals damage to all entities in range and sets them on fire. That explosion might spread explosive powder on them, causing them to explode after a while.
Ars Elemental – Glyph Conflagrate
Conjure Blight
Places blight liquid at a location.
Convergence
Concentrates a large amount of mana into a single point. ?6[Lifespan-based]
Echoing Trail
Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.
Not Enough Glyphs – Glyph Trail
Fangs
Summons Evoker Fangs in the direction where the spell was targeted. Using fangs on your self will spawn them in an area around you.
Ars Nouveau – Glyph Fangs
Geometrize
Resolve forwarded spell in a geometric structure pattern. Needs to be combined with other glyphs. ?6[Lifespan-based]
Geometry - Cube
Shapes geometry into a cube.
Geometry - Flatten
Projects a 3D shape into 2D based on the caster's look direction at resolve time.
Geometry - Hollow
Hollows out the geometry, only creating the outer shell.
Geometry - Sphere
Shapes geometry into a sphere.
Glide
Grants the Glide effect, allowing the wearer to fly as if they were wearing an Elytra.
Ars Nouveau – Glyph Glide
Hex
Applies the Hex effect. Hex increases any damage taken by a small amount while the user is afflicted by poison, wither, fire, or when frozen. Additionally, Hex cuts the rate of Mana Regeneration and healing in half.
Ars Nouveau – Glyph Hex
Homing Projectile
This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will be targeted only if augmented by Sensitive.
Ars Elemental – Glyph Homing Projectile
Intangible
Causes blocks to temporarily turn into air. Can be modified with Amplify for blocks of higher hardness, AOE, Duration Down, and Extend Time.
Ars Nouveau – Glyph Intangible
Invigorate
Passively recovers target's hunger and saturation.
Ars Astrologique – Glyph Invigorate
Life Link
You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you equally. Using sensitive reverses the direction of the link. Cut can sever the life link, ending the effect on both sides.
Ars Elemental – Glyph Life Link
Lightning
Summons a lightning bolt at the location. Entities struck will be given the Shocked effect. Shocked causes all additional lightning damage to deal bonus damage, and increases the level of Shocked up to III. Lightning also deals bonus damage to entities that are wet or wearing RF powered items. Can be augmented with Amplify, Dampen, and Extend Time.
Ars Nouveau – Glyph Lightning
Linger
Creates a lingering field that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.
Ars Nouveau – Glyph Linger
Mark
Marks the target and stores the mark in a Reliquary.
Ars Additions – Glyph Mark
Momentum
Nullify Defense
Nullifies the target's innate immunity after taking damage, making it vulnerable to damage again.
Obliterate
Obliterates foes by sheer force with an arcane hammer. Can be augmented with Sensitive to process item entities. §a[Create Recipe: Crushing Wheels]
Ars Technica – Glyph Obliterate
Orbit
Summons three orbiting projectiles around the target that will cast a spell on any entities it may hit. Additional projectiles, their speed, radius, and duration may be augmented. Sensitive will cause Orbit to hit blocks.
Ars Nouveau – Glyph Orbit
Oxidize
Oxidizes the target's armor, temporarily reducing its armor value. If used on blocks it might speed up the oxidation process.
Ars Elemental – Glyph Oxidize
Propagate Homing
Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands, oriented toward the caster's look.
Ars Elemental – Glyph Propagator Homing
Rage
Fills the target with rage, causing them to attack nearby entities, even allied, and deal more damage.
Ars Elemental – Glyph Rage
Recall
Recalls the target stored in a Reliquary and casts the spell on it.
Ars Additions – Glyph Recall
Retaliate
Applies spells to the last entity that dealt damage to you. The damage must be within the last 5 seconds.
Ars Additions – Glyph Retaliate
Rewind
Rewinds an entity back in time to its previous locations and health. Can revert blocks that were moved with spells back into solid blocks. Glyphs that come after Rewind will be cast at the end of the rewind, as if they were Delayed.
Ars Nouveau – Rewind
Split
Causes multiple projectiles to be cast at once. Each projectile applies a set of effects.
Ars Nouveau – Glyph Split
Stalwart
Turns the target into an immovable guardian. Grants increased damage and knockback reduction at the cost of slower movement speed.
Ars Astrologique – Glyph Stalwart
Summon Decoy
Summons a decoy of yourself. Upon summoning, the decoy will attract any nearby mobs to attack it.
Ars Nouveau – Glyph Summon Decoy
Summon Undead
Summons a number of Skeleton allies that will attack nearby hostile enemies. These Skeletons will last a short time until they begin to take damage, but time may be extended with the Extend Time augment. Additionally, their summoned weapons are changed using augments, use Amplify to give it a better sword, or Pierce to give it a bow. Adding Split after the effect will add to the number of summoned skeletons.
Ars Nouveau – Glyph Summon Undead
Summon Vex
Summons three Vex allies that will attack nearby hostile enemies. These Vex will last a short time until they begin to take damage, but time may be extended with the Extend Time augment.
Ars Nouveau – Glyph Summon Vex
Superheat
When used in combination with Fuse, super-heats ingredients
Ars Technica – Glyph Superheat
Wall
Creates a lingering wall that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.
Ars Nouveau – Glyph Wall
Water Jet
Creates a high pressure water jet that pierce trough the closest target, ignoring armor, after few seconds. Split can be used to spawn multiple at the same time, using randomize on top will make each jet target a different entity if possible.
Ars Elemental – Glyph Water Jet
Wither
Applies the Wither debuff.


































































