On this page
- Advanced Dominion Wand
- Alchemist's Crown
- Amulet of Mana Boost
- Amulet of Mana Regen
- Arcane Wrench
- Belt of Levitation
- Belt of Unstable Gifts
- Charms
- Cosmetic Accessories
- Dowsing Rod
- Dull Trinket
- Enchanter's Bangle
- Enchanter's Fishing Rod
- Enchanter's Gauntlet
- Flask Cannons
- Handy Haversack
- Illusory Items
- Imbued Spell Parchment
- Jar of Light
- Jar of Miner's Wisdom
- Jar of Voiding
- Memory Crystal
- Portable Brazier Relay
- Potion Flask
- Ring of Greater Discount
- Ring of Jumping
- Ring of Lesser Discount
- Stabilized Warp Scroll
- Trinkets Pouch
- Unstable Reliquary
- Vacant Tuning Fork
- Warp Scroll
Advanced Dominion Wand
The Advanced Dominion Wand is an upgraded Dominion Wand with the ability to control link order and link multiple blocks at once. Use the Radial Menu to toggle between First/Second link order and Single/Multi link count. In Multi mode, Shift + Right-Clicking a block will find all connected blocks of the same type and link them all at once.
Alchemist's Crown
Allows the wearer to consume potions and flasks instantly from their inventory.
Ars Nouveau – Alchemist's Crown
Amulet of Mana Boost
Increases max mana by a moderate amount.
Ars Nouveau – Amulet of Mana Boost
Amulet of Mana Regen
Increases mana regeneration by a moderate amount.
Ars Nouveau – Amulet of Mana Regen
Arcane Wrench
The Arcane Wrench is Create's Wrench augmented with Ars Nouveau magic. Obtain it by enchanting a Create Wrench in the Enchanting Apparatus. Additional capabilities: - Rune blocks: Right-click to configure cooldown - Relays: Right-click to convert a Relay into a Precise Relay to configure its cooldown - Pedestals, Turrets, Containment Jars: Sneak + right-click to pick up.
Belt of Levitation
A belt that allows the user levitate a moderate distance above the ground. Useful for climbing mountains! Simply sneak in the air while falling (or jumping) to rise. Reduces a small amount of fall damage while worn.
Ars Nouveau – Belt of Levitation
Belt of Unstable Gifts
Occasionally grants a random positive potion effect for a short duration. These effects can vary in strength.
Ars Nouveau – Belt of Unstable Gifts
Charms
Charms are a set of curios enchanted with strong protection magics. They range from allowing you to walk on Powdered Snow, to saving you from the Warden's powerful Sonic Boom. Each charm has a specific amount of charges available to protect you. Once the charges have been depleted, pop them into an Imbuement chamber to charge them back up.
Darkvision
This handy little charm imbues you with Night Vision when you're in a low-light environment.
Decay's End
Forged in the fires of the Nether by a Wither Skeleton mage in hopes of curing themself, this charm allows you to shrug off the the effects of Wither.
Emberward
This charm enables you to walk through fire and swim in lava.
Ender Serenity
This charm protects you from the angering gaze of the Enderman.
Featherlight
Upon falling further than 3 blocks, this charm will activate to grant you the blessing of feather fall.
Gilded Friendship
This charm of pure gold is used to peruse Bastions and interact with Piglin Brutes without drawing aggression.
Ocean's Breath
After your air bubbles have been depleted, this charm will allow you to keep breathing underwater.
Resonant Shield
Crafted by an Ancient Mage, this charm protects you from the sonic rage of the Warden.
Second Wind
This charm provides the gift of the Second Wind, allowing you to keep going upon receiving fatal damage.
Snowstride
This charm keeps you afloat over powdered snow, allowing you to walk over it without fear.
Unyielding Magic
This charm allows you to shrug off a Dispel, and keep all your powerful buffs active.
Void's Salvation
Once activated this charm will activate its warp magics and teleport you back to the last safe space you were on.
Cosmetic Accessories
Have you ever wanted to look a bit more like a Starbuncle? Or have a cool sandy hat, horns or even a propeller? Now you can! These accessories are purely cosmetic and can be worn by players in the Head curio slot.
Starbunclemania – Starby Ears
Starbunclemania – Alakakrinos Hat
Starbunclemania – Sea Bunny
Starbunclemania – Drygmy Horns
Starbunclemania – Whirli Propeller
Dowsing Rod
A Dowsing Rod provides the user a short duration of Scrying for Budding Amethyst and Magic Find, which will cause magical creatures to glow within 75 blocks of you. The Dowsing Rod has a limited number of uses.
Ars Nouveau – Dowsing Rod
Dull Trinket
Ars Nouveau – Dull Trinket
Ars Nouveau – Mundane Belt
Ars Nouveau – Ring of Potential
Enchanter's Bangle
This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities.
Ars Elemental – Enchanter's Bangle
This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes.
Ars Elemental – Fire Bangle
This bangle will boost the damage of your Water spells. Your arms chills the air around, freezing enemies on every hit. It will also grant the wearer a passive boost to speed in water and rain.
Ars Elemental – Water Bangle
This bangle will boost the damage of your Air spells. Your arms sparks with the element, giving a passive boost to speed and attack knockback.
Ars Elemental – Air Bangle
This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance.
Ars Elemental – Earth Bangle
This bangle will boost the damage of your Summoning spells. Your summons follows your arms movement, targeting whatever your hit with increased damage.
Ars Elemental – Summoner's Bangle
This bangle will boost the damage of your Anima spells. You can feel a cycle of life and death in your arms, randomly healing or withering the enemies hit and giving you a small health boost.
Ars Elemental – Anima Bangle
Enchanter's Fishing Rod
Fishing Rods accept a single spell and are inscribed using the Scribes Table. Rods always start with Touch and MUST be inscribed with a spell that does not contain a form. Fishing Rods can be used like a normal fishing rod, but hooking an entity will allow the user to cast the spell on the hooked entity until the line is broken.
Ars Nouveau – Enchanter's Fishing Rod
Enchanter's Gauntlet
Gauntlets are a spell casting multi-tool that can break blocks at diamond hardness. Gauntlets accept a single spell and are inscribed using the Scribes Table. Gauntlets always start with Touch and MUST be inscribed with a spell that does not contain a form. Spells cast with the gauntlet are cast with a discount.
Ars Nouveau – Enchanter's Gauntlet
Flask Cannons
Flask Cannons can consume potions from bottles and flasks from the players inventory and convert the potion into a Splash or Lingering potion. To select the potion to be thrown, use the Radial Menu to select your flask or potion and use the launcher.
Ars Nouveau – Splash Flask Cannon
Ars Nouveau – Lingering Flask Cannon
Handy Haversack
After binding the Handy Haversack to a container, you can right-click items onto the haversack to deposit them into that container from anywhere. When the container is unloaded the haversack will close and not accept any items. You can automate the depositing of items by adding items to its filters. Use the haversack with an item in your off hand, or scribe the haversack using a Scribe's table with the item you wish to add.
Ars Additions – Handy Haversack
Illusory Items
Prestidigitation can be applied to Items, causing them to emit particles when held or worn. Particle settings are determined by the Prestidigitation glyph settings for the spell contained within the Spell Parchment when used in the apparatus. To remove Prestidigitation, use an Abjuration Essence on the Scribes Table with the enchanted item inside it.
Ars Nouveau – Prestidigitation
Imbued Spell Parchment
You can imbue source into a spell parchment to allow you to cast that spell without consuming mana. To cast with an imbued spell parchment, you need to hold use to gather up all the source in the parchment ready to release. It takes about half a second to gather up 100 mana worth of source from the parchment, so bigger spells will take a longer time to cast.
Jar of Light
Summons a light that will follow the user as they move. Can be summoned and dismissed at any time.
Ars Nouveau – Jar of Light
Jar of Miner's Wisdom
A jar that can destroy items on pickup and grants a small amount of XP in return. To turn the jar on and off, use the jar while sneaking. To add or remove an item to be destroyed by the jar, use the jar with an item in the off hand, or use an item on the Scribes Table with the jar placed on it. The jar must be in your hotbar to function.
Jar of Voiding
A jar that can destroy items on pickup and grants a small amount of mana in return. To turn the jar on and off, use the jar while sneaking. To add or remove an item to be destroyed by the jar, use the jar with an item in the off hand, or use an item on the Scribes Table with the jar placed on it. The jar must be in your hotbar to function.
Ars Nouveau – Jar of Voiding
Memory Crystal
The Memory Crystal can save and load configuration data from supported blocks and entities. Shift + Right-Click a supported block or entity to save its configuration to the selected slot. Shift + Right-Click again to load the saved data back. Use the Radial Menu to select between 10 memory slots. Shift + Radial Menu allows you to clear or lock slots to prevent accidental overwrites.
Portable Brazier Relay
The Portable Brazier Relay allows you to carry the effects of a ritual on you. This requires the ritual brazier to stay loaded and have a supply of source.
Ars Controle – Portable Brazier Relay
Potion Flask
A flask that stores 8 charges of a potion. To fill the flask, use the flask on a Potion Jar, or craft the flask in a Crafting Table with another potion. You may empty the flask by using the flask on a Potion Jar while sneaking.
Ars Nouveau – Potion Flask
Potion Flask: Extend Time
An enchanted flask that extends the time of effects by 50%
Ars Nouveau – Potion Flask: Extend Time
Potion Flask: Amplify
An enchanted flask that increases the power of effects by 1, but reduces their time in half.
Ars Nouveau – Potion Flask: Amplify
Ring of Greater Discount
Provides a slightly larger discount over the Lesser Ring of Discount.
Ars Nouveau – Ring of Greater Discount
Ring of Jumping
Allows the user to continue jumping in the air. Each jump will expend mana.
Ars Nouveau – Ring of Jumping
Ring of Lesser Discount
In addition to providing a small bonus to maximum mana and mana regen, Rings of Discount reduce the total cost to cast a spell.
Ars Nouveau – Ring of Lesser Discount
Stabilized Warp Scroll
Creates a temporary Warp Portal when used on a block. This scroll is not consumed on use and can teleport between dimensions. Using a Stabilized Warp Scroll to create a Warp Portal will create a cross dimension warp portal, but consume the scroll. This scroll may only be bound to a location a single time.
Ars Nouveau – Stabilized Warp Scroll
Trinkets Pouch
All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed.
Ars Elemental – Trinkets Pouch
Ars Elemental – Spellcaster Bag
Unstable Reliquary
Reliquaries are able to store references to entities and locations to be targeted using the Recall glyph. To store a reference in a Reliquary, hold it in your off-hand and cast a spell with the Mark glyph.
Vacant Tuning Fork
A Tuning Fork serves as a guide when traveling through dimensions. Attune a vacant Fork to a desired dimension using the Imbuement Chamber, or by right-clicking a Planarium. Reattuning an already attuned Tuning Fork will also replenish its uses.
Ars Ingressum – Vacant Tuning Fork
Warp Scroll
A scroll that may be used a single time to teleport to a recorded location. However, teleporting across dimensions is not possible. Can be used to warp other entities if an inscribed scroll is held in the offhand and the holder casts Blink on an entity.
























































