Spell Casting

Spell Books

Ars Nouveau
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Accessing higher tier spells will require a better spell book. While a novice spell book only has access to Tier 1 spells, the Apprentice and Archmage spell books will unlock tiers two and three. Upgrading your spell book will transfer all of the spells that you have learned into your new book. Books may be dyed by crafting them with a piece of dye.

Ars Nouveau – Novice Spell Book

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crafting shapeless

Ars Nouveau – Mage's Spell Book

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Crafting Shapeless

Ars Nouveau – Archmage Spell Book

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Crafting Shapeless

Protection of the 4 elements

This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs.

Spell Binder

Ars Nouveau
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An alternative to the traditional spellcasting, the spellbinder is a tool that allows to cast spells from the spell parchemnts and caster tomes put inside it. The left side will hold the 10 spells for the radial menu (V), while the right side allow to keep additional 15 spells to switch when needed.

Not Enough Glyphs – Spell Binder

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Source: 0 enchanting apparatus

Annotated Codex

Ars Nouveau
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The Annoted Codex allows players to share their knowledge of glyphs with other players. To record your known glyphs, simply use the codex. Recording glyphs requires EXP for each glyph known, and the EXP will be consumed upon using the item. Using the item again will update the list of known glyphs. Other players may use the book to learn the glyphs, consuming the codex in the process.

Ars Nouveau – Annotated Codex

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crafting shapeless

Enchanter's Bow

Ars Nouveau
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A bow that can be inscribed with a spell using the Scribes Table. If the player has enough mana, arrows will become Spell Arrows and will apply the spell on their target. If no arrows are in the inventory, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired. Enchanter's Bows may use special Augment Arrows for empowering the inscribed spell.

Ars Nouveau – Enchanter's Bow

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Source: 0 enchanting apparatus

Ars Nouveau – Augment Arrow: Amplify

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Source: 100 imbuement

Ars Nouveau – Augment Arrow: Pierce

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Source: 100 imbuement

Ars Nouveau – Augment Arrow: Split

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Source: 100 imbuement

Enchanter's Crossbow

Ars Nouveau
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A crossbow that can be inscribed with a spell. The mana cost of the spell will be deducted when the bow is loaded if mana is present. Enchanter's Crossbows may use special augment arrows to empower their spells.

Ars Nouveau – Enchanter's Crossbow

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Source: 0 enchanting apparatus

Ars Nouveau – Augment Arrow: Amplify

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Source: 100 imbuement

Ars Nouveau – Augment Arrow: Pierce

ars_nouveau:source_gem icon ars_nouveau:air_essence icon ars_nouveau:wilden_spike icon minecraft:arrow icon minecraft:spectral_arrow icon minecraft:tipped_arrow icon
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Source: 100 imbuement

Ars Nouveau – Augment Arrow: Split

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Source: 100 imbuement

Enchanter's Eye

Ars Nouveau
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A caster tool that can cast inscribed spells remotely through a Scry Crystal. Use the eye on a Scry Crystal to bind the location, or hold a bound Scry Parchment in the offhand. Spells will be cast through the eye similar to a Spell Turret, but you are considered the caster for all effects. Useful for remote teleportation or item movement.

Ars Nouveau – Enchanter's Eye

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Source: 0 enchanting apparatus

Enchanter's Horn

Ars Nouveau
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The Enchanter's Horn can be used to cast spells on you and nearby entities. Hold the Horn to increase the range, at max charge it will also give a Spell Damage effect to the player. It MUST be inscribed with a spell that does NOT have another method, using a Scribing Table.

Ars Elemental – Enchanter's Horn

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Source: 0 enchanting apparatus

Enchanter's Mirror

Ars Nouveau
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Applies a self spell to the user. Spells cast with this mirror are discounted and gain additional bonus duration to all glyphs. Apply a spell at the Scribe's table that DOES NOT contain a form such as Heal -> Amplify.

Ars Nouveau – Enchanter's Mirror

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Source: 0 enchanting apparatus

Enchanter's Shield

Ars Nouveau
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Upon blocking damage, the user will gain a short duration of Mana Regeneration and Spell Damage. Additionally, this shield will repair over time using the wearers mana.

Ars Nouveau – Enchanter's Shield

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Source: 0 enchanting apparatus

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Enchanter's Sword

Ars Nouveau
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Applies a Touch spell before damaging an entity. Additionally, all spells gain Spell Damage. Apply a spell at the Scribes Table that does NOT contain a form, such as Ignite -> Extend Time.

Ars Nouveau – Enchanter's Sword

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Source: 0 enchanting apparatus

Enchanter's Wand

Ars Nouveau
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Wands accept only a single spell, and are inscribed using the Scribes Table. A Wand always starts with Projectile -> Accelerate, and MUST be inscribed with a spell that does not have another form. This allows you to cast spells beyond the 10 spell cap. If you want a wand that casts Break, inscribe the wand with JUST break, and your result will be a wand with Projectile -> Acclerate -> Break.

Ars Nouveau – Enchanter's Wand

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Source: 0 enchanting apparatus

Focus of Air

Ars Elemental
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This spell focus is attuned to the school of Air. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer stands over Y 200 or is under the shocked effect.

Ars Elemental – Lesser Focus of Air

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Source: 5,000 imbuement

This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow.

Ars Elemental – Focus of Air

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Source: 5,000 enchanting apparatus

Focus of Block Shaping

Ars Nouveau
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A focus that modifies effects that move, create, or modify blocks. Blocks that you move with effects like Launch, Gravity, Pull, Knockback, etc. will now deal damage to entities they hit. Damage is increased by Spell Damage, block hardness, and the speed of the block. Additionally, effects that target or create blocks will duplicate the rest of the spell targeting the new block or moving block.

Ars Nouveau – Focus of Block Shaping

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Source: 0 enchanting apparatus

Block Targeting

Modifying or creating a block will duplicate the rest of your spell onto that new block. For example, Freeze -> Break will freeze the block, and cast break onto that block. Without the focus, break would only be applied to the block that was hit originally. Effects that will duplicate this target include glyphs such as Conjure Mageblock, Freeze, Break, Exchange, Place Block, and more. Using AOE on these effects will duplicate the spell onto every block.

Entity Targeting

Effects that move blocks will duplicate the rest of the spell onto those moving blocks. To see this in action, try using Conjure Mageblock -> Launch -> Delay -> Knockback to send a block flying in the direction you are looking. This targeting system applies to all moved blocks. Using AOE on block moving effects will let you manipulate many blocks at once.

Spell Examples

Throw Ice: Conjure Water -> Freeze -> Launch -> Delay -> Knockback. Damage and ignite hit targets: Conjure Mageblock -> Launch -> Ignite -> Delay -> Knockback. Ignite TNT: Place Block (TNT) -> Ignite. Throw Exploding Terrain: Launch -> Delay -> Knockback -> Delay -> Explosion. Throw many blocks: Launch -> AOE x2 -> Delay -> Knockback. Pull blocks: Pull -> AOE x2 -> Delay -> Duration Down -> Launch -> Delay -> Knockback. Harvest Sand: Crush (on stone) -> Aoe -> Break

Focus of Earth

Ars Elemental
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This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0.

Ars Elemental – Lesser Focus of Earth

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Source: 5,000 imbuement

This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible) , also offers knockback resistance and boosts natural and instant healing by 1.5.

Ars Elemental – Focus of Earth

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Source: 5,000 enchanting apparatus

Focus of Fire

Ars Elemental
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This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava.

Ars Elemental – Lesser Focus of Fire

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Source: 5,000 imbuement

This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs and let magic pierce through part of the enemy armor, but will also make earth damage less effective. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice.

Ars Elemental – Focus of Fire

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Source: 5,000 enchanting apparatus

Focus of Necromancy

Ars Elemental
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Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy.

Ars Elemental – Focus of Necromancy

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Source: 0 enchanting apparatus

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Focus of Summoning

Ars Nouveau
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A special casting focus. Grants summons from spells additional duration, strength, speed, and deals damage to enemies that kill them. Additionally, casting spells that target you like Self and Orbit will cast a copy of the spell on your nearby summons.

Ars Nouveau – Focus of Summoning

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Source: 0 enchanting apparatus

Focus of Water

Ars Elemental
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This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming.

Ars Elemental – Lesser Focus of Water

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Source: 5,000 imbuement

This focus empowers Freeze, adding Freezing buildups to the target and eventually Frozen status for a short time, stopping the target from healing. If used after Conjure Water, the conjured water will become ice. Summon Steed will be changed to summon a rideable Dolphin, time your jumps out of the water to build up speed. All Drowning damage against water creatures will be converted to magic.

Ars Elemental – Focus of Water

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Source: 5,000 enchanting apparatus

Runic Chalk

Ars Nouveau
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Runic chalk can be used to place permanent Runes on the ground that will cast spells on entities that walk over them. To give a rune a spell, inscribe spell parchment using the scribes table. Once the rune has cast the spell, it will become uncharged. An uncharged rune will charge itself from nearby source jars. Using Runic Chalk on a temporary rune will convert it to a permanent one. Using an essence on the rune will change its pattern.

Ars Nouveau – Runic Chalk

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crafting shapeless

Book Cover: Focus

Ars Nouveau

Having these threads on the spellbinder will allow to unlock the glyph combos as if the corresponding focus was equipped. In a level 2 slot, they will give a small damage bonus to the spells from the matching school.

Ars Nouveau – Summoning Focus

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Source: 0 enchanting apparatus

Ars Nouveau – BlockShaping Focus

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Source: 0 enchanting apparatus

Ars Nouveau – Fire Focus

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Source: 0 enchanting apparatus

Ars Nouveau – Air Focus

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Source: 0 enchanting apparatus

Ars Nouveau – Earth Focus

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Source: 0 enchanting apparatus

Ars Nouveau – Water Focus

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Source: 0 enchanting apparatus

Book Covers

Ars Nouveau

The Book Covers are at the core of the spellbinder. They allow to give your binder special properties and effects, similar to how Armor Threads work. You can use an Alteration Table to slot up to two covers into the Spell Binder.

Ars Nouveau – Blank Thread

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crafting shaped

Book Cover : Cheap Damage

Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.

Ars Nouveau – Cheap Damage

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Source: 0 enchanting apparatus

Book Cover : Slow Power

Thread for the spellbinder. Will increase the damage of the spells cast from the equipped book but heavily reduce their speed.

Ars Nouveau – Slow Power

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Source: 0 enchanting apparatus

Book Cover : Sharp Pages

Thread for the spellbinder. Will increase the melee damage of the spellbinder if used as a weapon.

Ars Nouveau – Sharp Pages

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Source: 0 enchanting apparatus

Book Cover : Heavy Cover

Thread for the spellbinder. Will increase the knockback of the spellbinder if used as a melee weapon.

Ars Nouveau – Heavy Cover

minecraft:piston icon ars_nouveau:air_essence icon minecraft:iron_block icon ars_nouveau:blank_thread icon
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Source: 0 enchanting apparatus

Book Cover : Wheel of Fortune

Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.

Ars Nouveau – Wheel of Fortune

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Source: 0 enchanting apparatus