Glyphs

Accelerate

Increases the speed of projectile spells.

Details

Type: Augment

Tier: 2

Cost: 10

Schools: None

Enabled: true

ID: ars_nouveau:glyph_accelerate

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentAccelerate
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Access Ender Inventory

Opens your personal ender chest inventory from anywhere.

Details

Type: Effect

Tier: 2

Cost: 50

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_ender_inventory

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectEnderChest
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Amplify

Additively increases the power of most spell effects. Can increase the harvest level of Break and increases the damage of spells.

Details

Type: Augment

Tier: 1

Cost: 20

Schools: None

Enabled: true

ID: ars_nouveau:glyph_amplify

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentAmplify
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Animate Block

Animates a block to fight for you. The animated block will convert to a falling block when it dies. Costs a large amount of mana, but does not grant Summoning Sickness

Augments

  • Reduce Time

    Reduces the duration of the summon.

  • Extend Time

    Extends the duration of the summon.

Details

Type: Effect

Tier: 2

Cost: 200

Schools:

  1. Manipulation
  2. Conjuration

Enabled: true

ID: ars_nouveau:glyph_animate_block

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectAnimate
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

AOE

Spells will affect a larger area around a targeted block.

Details

Type: Augment

Tier: 2

Cost: 35

Schools: None

Enabled: true

ID: ars_nouveau:glyph_aoe

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentAOE
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Arc Projectile

This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.

Augments

  • Split

    Creates multiple projectiles.

  • Pierce

    Projectiles will bounce on blocks or hit through enemies an additional time.

  • Sensitive

    Projectiles will hit plants and other materials that do not block motion.

  • Decelerate

    Projectiles will move slower.

  • Accelerate

    Projectiles will move faster.

Details

Type: Form

Tier: 2

Cost: 10

Schools: None

Enabled: true

ID: ars_elemental:glyph_arc_projectile

Classes:

  1. alexthw.ars_elemental.common.glyphs.MethodArcProjectile
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractForm
  3. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Teleports the caster to a location. If an entity is hit and the caster is holding a Warp Scroll in the offhand, the entity will be warped to the location on the Warp Scroll. When used on Self, the caster blinks forward. Spell Turrets and Runes can warp entities using Warp Scrolls from adjacent inventories without consuming the scroll.

  • Amplify

    Increases the distance of the teleport.

  • Dampen

    Decreases the distance of the teleport.

Type: Effect

Tier: 3

Cost: 50

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_blink

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectBlink
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Bounce

Gives players the Bounce effect, causing them to bounce upwards upon falling. Amplification of Bounce will preserve additional forward facing motion per bounce.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Amplify

    Increases the level of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 1

Cost: 50

Schools:

  1. Abjuration

Enabled: true

ID: ars_nouveau:glyph_bounce

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectBounce
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Break

Breaks blocks of an average hardness. Can be amplified to increase the harvest level. Sensitive will simulate breaking blocks with Shears instead of a pickaxe.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • LuckMax 4

    Applies fortune when breaking a block.

  • Extract

    Applies silk touch when breaking a block.

  • SensitiveMax 1

    Breaks blocks with Shears instead of a pickaxe.

  • Amplify

    Increases the harvest level.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Decreases the harvest level.

  • Randomize

    Adds a chance to not target a block.

Details

Type: Effect

Tier: 1

Cost: 10

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_nouveau:glyph_break

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectBreak
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Bubble

Captures mobs and entities it touches, causing them to float upwards. If the bubble has been alive for at least one tick, damaging the entity trapped in the bubble will cause it to pop, dealing bonus damage to the entity inside. Extend time and amplify can be used to increase the duration and damage of the bubble.

Augments

  • Reduce Time

    Decreases the duration of the bubble.

  • Amplify

    Increases the damage of the bubble when popped.

  • Dampen

    Decreases the damage of the bubble when popped.

  • Extend Time

    Increases the duration of the bubble.

Details

Type: Effect

Tier: 1

Cost: 20

Schools:

  1. Elemental Water

Enabled: true

ID: ars_nouveau:glyph_bubble

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectBubble
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Bubble Shield

Creates a protective coating that consumes mana to reduce incoming damage. This shielding bubble might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The effect will also shield from magic fire.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 400

Schools:

  1. Elemental Water

Enabled: true

ID: ars_elemental:glyph_bubble_shield

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectBubbleShield
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Burst

Resolves the spell in a spherical area around the target. Augment with Sensitive to target blocks instead of entities and Dampen to make an empty sphere. Augment with AOE to increase the radius.

Invalid Combinations

  • Wall
  • Linger

Augments

  • SensitiveMax 1

    Targets blocks instead of entities.

  • AOE

    Increases the target radius.

  • Dampen

    Targets an empty sphere.

Details

Type: Effect

Tier: 3

Cost: 500

Limit Per Spell: 1

Schools: None

Enabled: true

ID: ars_nouveau:glyph_burst

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectBurst
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Chaining

Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.

Invalid Combinations

  • Wall
  • Burst
  • Linger

Augments

  • Pierce

    Increases the maximum distance between targets.

  • SensitiveMax 2

    Restrict chaining to same-type entities and to exposed blocks. If two are added, chaining on blocks will only happen where the hit side of the block is exposed.

  • AOE

    Increases the number of targets struck.

Details

Type: Effect

Tier: 2

Cost: 300

Limit Per Spell: 1

Schools: None

Enabled: true

ID: toomanyglyphs:glyph_chaining

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.effects.EffectChaining
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Charm

Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Amplify

    Increases the level of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Anima

Enabled: true

ID: ars_elemental:glyph_charm

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectCharm
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Cold Snap

Causes wet, slowed, or freezing entities to take a burst of damage and erupt into falling ice. Falling ice will slow and damage nearby entities. Can also be used to erupt a block of ice instead. Falling blocks of ice can be manipulated with the Focus of Block Shaping. Entities afflicted with Freezing will be set to the maximum freeze level immediately.

Augments

  • Luck

    Applies looting when killing a mob.

  • Reduce Time

    Decreases the freezing duration.

  • AmplifyMax 2

    Increases damage dealt.

  • AOEMax 1

    Increases the number of ice shards.

  • Extend Time

    Increases the freezing duration.

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Elemental Water

Enabled: true

ID: ars_nouveau:glyph_cold_snap

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectColdSnap
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Conflagrate

When it hits a target on fire, it causes a detonation that deals damage to all entities in range. That explosion might spread explosive powder on them, causing them to explode after a while.

Augments

  • Luck

    Applies looting when killing a mob.

  • AmplifyMax 2

    Increases damage dealt.

  • AOE

    Increases the range of the conflagration.

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 3

Cost: 80

Schools:

  1. Elemental Fire

Enabled: true

ID: ars_elemental:glyph_conflagrate

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectConflagrate
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Conjure Mageblock

Creates a temporary block that will disappear after a short time. Amplify will cause the block to be permanent. Dispelling this block will destroy it instantly. Casting on an entity will create blocks around them in the upwards direction.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • Reduce Time

    Decreases the duration of the temporary block.

  • AmplifyMax 1

    Makes the block permanent.

  • AOE

    Increases the radius of targeted blocks.

  • Extend Time

    Increases the duration of the temporary block.

Details

Type: Effect

Tier: 1

Cost: 5

Schools:

  1. Conjuration

Enabled: true

ID: ars_nouveau:glyph_phantom_block

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectPhantomBlock
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Conjure Magelight

If cast on a block, a permanent light source is created. May be amplified up to Glowstone brightness, or Dampened for a lower light level. When cast on yourself, you will receive night vision. When cast on other entities or with Sensitive, they will receive Night Vision and Glowing. If Sensitive, Glowing will use the spell color.

Augments

  • SensitiveMax 1

    Allows Glowing to be applied to the caster and applies the spell color to the Glowing effect.

  • Reduce Time

    The light will last for a shorter duration. Affects the duration of Glowing and Night Vision.

  • AmplifyMax 1

    Increases the light level.

  • Dampen

    Decreases the light level.

  • Extend Time

    The light will instead be temporary, lasting longer. Affects the duration of Glowing and Night Vision.

Details

Type: Effect

Tier: 1

Cost: 25

Schools:

  1. Conjuration

Enabled: true

ID: ars_nouveau:glyph_light

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectLight
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Conjure Terrain

Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • AOE

    Increases the radius of targeted blocks.

  • AmplifyMax 2

    Changes Dirt to Cobblestone to Cobbled Deepslate, or Sand to Sandstone.

  • RandomizeMax 1

    Uses a variant of the terrain block, ex. Red Sand instead of sand or Andesite in place of stone.

Details

Type: Effect

Tier: 1

Cost: 20

Schools:

  1. Conjuration
  2. Elemental Earth

Enabled: true

ID: ars_elemental:glyph_conjure_terrain

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectConjureTerrain
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Conjure Water

Places water at a location or extinguishes entities on fire. If augmented with extend time, it will keep entities wet for a longer period of time.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Places water at a target entity's feet.

  • AOE

    Increases the radius of targeted blocks.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 80

Schools:

  1. Elemental Water

Enabled: true

ID: ars_nouveau:glyph_conjure_water

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectConjureWater
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Craft

Opens the crafting menu.

Details

Type: Effect

Tier: 1

Cost: 50

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_craft

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectCraft
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Crush

Turns stone into gravel, and gravel into sand. Will also crush flowers into bonus dye. Need Sensitive to work on items. For full recipe support, see JEI. Will also harm entities and deals bonus damage to entities that are swimming.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Crush will also target items nearby.

  • Luck

    Applies fortune when breaking a block.

  • AOE

    Increases the radius of targeted blocks.

  • AmplifyMax 2

    Increases damage dealt and the harvest level.

  • Dampen

    Decreases damage dealt and the harvest level.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_nouveau:glyph_crush

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectCrush
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Cut

Simulates using shears on entities and blocks, or damages non-shearable entities for a small amount. Amplify will simulate using an Axe instead of Shears. For simulating breaking with shears, see Break and Sensitive. Costs nothing.

Augments

  • Luck

    Applies Fortune when breaking blocks or killing mobs.

  • Extract

    Applies Silk Touch when breaking blocks.

  • AmplifyMax 2

    Simulates using an Axe instead of Shears.

  • Dampen

    Reduces the damage dealt.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation
  2. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_cut

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectCut
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Dampen

Decreases the power of most spells.

Details

Type: Augment

Tier: 2

Cost: 0

Schools: None

Enabled: true

ID: ars_nouveau:glyph_dampen

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentDampen
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Decelerate

Decreases the speed of projectile spells.

Details

Type: Augment

Tier: 2

Cost: 5

Schools: None

Enabled: true

ID: ars_nouveau:glyph_decelerate

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentDecelerate
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Delay

Delays the resolution of effects placed to the right of this spell for a few moments. The delay may be increased with the Extend Time augment, or decreased with Duration Down.

Augments

  • Reduce Time

    Decreases the duration of the delay.

  • Extend Time

    Increases the duration of the delay.

  • Randomize

    Randomizes the duration of the delay, increasing or decreasing it by 25% of the base duration.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_delay

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectDelay
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Discharge

Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage.

Augments

  • Luck

    Applies looting when killing a mob.

  • Reduce Time

    Reduces the duration of the effect.

  • AmplifyMax 2

    Increases damage dealt.

  • AOE

    Increases the range of the discharge shock.

  • Extend Time

    Extends the duration of the effect.

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 40

Schools:

  1. Elemental Air

Enabled: true

ID: ars_elemental:glyph_discharge

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectDischarge
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Dispel

Removes any potion effects on the target. When used on a witch at half health, the witch will vanish in return for a Wixie shard. Will also dispel tamed summons back into their charm.

Details

Type: Effect

Tier: 1

Cost: 30

Schools:

  1. Abjuration

Enabled: true

ID: ars_nouveau:glyph_dispel

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectDispel
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Echoing Trail

Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.

Augments

  • Split

    Creates additional projectiles.

  • Pierce

    Allows the projectile to pierce through enemies.

  • Sensitive

    Causes the projectile to resolve on blocks, but on a smaller area.

  • Reduce Time

    Decreases the delay between each cast.

  • AOE

    Increases the area of effect.

  • Decelerate

    Decreases the velocity of the projectile.

  • Extend Time

    Increases the time between each cast.

  • Accelerate

    Increases the velocity of the projectile.

Details

Type: Form

Tier: 3

Cost: 200

Schools: None

Enabled: true

ID: not_enough_glyphs:glyph_trail

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.forms.MethodTrail
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Envenom

Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Amplify

    Increases damage dealt.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 20

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_elemental:glyph_envenom

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectEnvenom
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Evaporate

Deletes fluids in an area. Can be expanded with AOE.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • AOE

    Increases the radius of targeted blocks.

Details

Type: Effect

Tier: 1

Cost: 50

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_evaporate

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectEvaporate
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Exchange

When used on blocks, exchanges the blocks in the players hotbar for the blocks hit as if they were mined with silk touch. Can be augmented with AOE, and Amplify is required for swapping blocks of higher hardness. When used on entities, the locations of the caster and the entity hit are swapped.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • Amplify

    Increases the hardness of blocks that can be harvested.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Decreases the hardness of blocks that can be harvested.

  • Randomize

    Adds a chance to not target a block.

Details

Type: Effect

Tier: 2

Cost: 50

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_exchange

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectExchange
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Explosion

Causes an explosion at the location. Amplify increases the damage and size by a small amount, while AOE will increase the size of the explosion by a large amount, but not damage.

Augments

  • Extract

    Drops all blocks instead of destroying them.

  • AOE

    Increases the size of the explosion.

  • AmplifyMax 2

    Increases damage dealt.

  • Dampen

    Reduces the size of the explosion and damage.

Details

Type: Effect

Tier: 2

Cost: 200

Schools:

  1. Elemental Fire

Enabled: true

ID: ars_nouveau:glyph_explosion

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectExplosion
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Extend Time

Extends the time that spells last, including buffs, fangs, and summons

Details

Type: Augment

Tier: 2

Cost: 10

Schools: None

Enabled: true

ID: ars_nouveau:glyph_extend_time

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentExtendTime
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Extract

Applies a silk-touch effect to Break and causes Explosion to not destroy blocks that drop. Cannot be combined with Fortune.

Details

Type: Augment

Tier: 2

Cost: 30

Schools: None

Enabled: true

ID: ars_nouveau:glyph_extract

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentExtract
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Fangs

Summons Evoker Fangs in the direction where the spell was targeted. Using fangs on your self will spawn them in an area around you.

Augments

  • Reduce Time

    Decreases the duration of the fangs.

  • AmplifyMax 2

    Increases damage dealt.

  • Dampen

    Reduces damage dealt.

  • Extend Time

    Increases the duration of the fangs.

  • Accelerate

    Increases the travel speed of the fangs.

Details

Type: Effect

Tier: 3

Cost: 35

Schools:

  1. Conjuration

Enabled: true

ID: ars_nouveau:glyph_fangs

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectFangs
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Fell

Harvests entire trees, mushrooms, cactus, and other vegetation. Can be amplified with Amplify to break materials of higher hardness. AOE will increase the number of blocks that may be broken at one time.

Augments

  • Luck

    Applies fortune when breaking a block.

  • Extract

    Applies silk touch when breaking a block.

  • Amplify

    Increases the hardness of blocks that can be harvested.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Decreases the hardness of blocks that can be harvested.

Details

Type: Effect

Tier: 1

Cost: 150

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_nouveau:glyph_fell

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectFell
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Above

Only resolves the spell above the caster.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_above

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterYLevel
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Animal

Stops the spell from resolving unless it targets an Animal

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_animal

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterAnimal
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLiving
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Baby

Stops the spell from resolving unless it targets a baby

Details

Type: Effect

Tier: 2

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_is_baby

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterBaby
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterEntity
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Below

Only resolves the spell below the caster.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_below

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterYLevel
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Block

Stops the spell from resolving unless it targets a Block

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_block

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterBlock
  2. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Dark

Stops the spell from resolving unless it targets a dark area. The light threshold for this glyph is 8 and ignores sunlight.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: not_enough_glyphs:glyph_filter_dark

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterDark
  2. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Entity

Stops the spell from resolving unless it targets an Entity

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_entity

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterEntity
  2. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Item

Stops the spell from resolving unless it targets an Entity

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_item

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterItem
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterEntity
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Level

Only resolves the spell at the caster's elevation.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_level

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterYLevel
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Light

Stops the spell from resolving unless it targets an area with enough sunlight. The light threshold for this glyph is 8 and ignores artificial light.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: not_enough_glyphs:glyph_filter_light

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLight
  2. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Living

Stops the spell from resolving unless it targets a Living Entity

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_living

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLiving
  2. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Mature

Stops the spell from resolving unless it targets an adult

Details

Type: Effect

Tier: 2

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_is_mature

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterMature
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterEntity
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Monster

Stops the spell from resolving unless it targets a Living Entity

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_monster

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterMonster
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLiving
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: NOT

Only resolves the spell if the result of the next Filter is false.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_not

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterUnary
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Not Monster

Stops the spell from resolving unless it targets a Living Entity but not a Monster

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_living_not_monster

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLivingNotMonster
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLiving
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Not Player

Stops the spell from resolving unless it targets a Living Entity but not a Player

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_living_not_player

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLivingNotPlayer
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLiving
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Not Self

Stops the spell from resolving if it targets the caster.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: ars_trinkets:glyph_filter_not_self

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterSelf
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterEntity
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: OR

Only resolves the spell if any of the next 2 Filters are true.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_or

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterBinary
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Player

Stops the spell from resolving unless it targets a Living Entity

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: toomanyglyphs:glyph_filter_player

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterPlayer
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterLiving
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Random

Has a base 50% chance of resolving. If amplified overall, chance will be (100% - 50% / (2 ^ Amplification)). If dampened overall, chance will be (50% / (2 ^ Dampening)).

Augments

  • AmplifyCosts 0

    Increases the chance of resolving

  • DampenCosts 0

    Decreases the chance of resolving

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_random

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterRandom
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: Self

Stops the spell from resolving unless it targets the caster.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: ars_trinkets:glyph_filter_self

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.filters.FilterSelf
  2. alexthw.not_enough_glyphs.common.glyphs.filters.FilterEntity
  3. alexthw.not_enough_glyphs.common.glyphs.filters.AbstractEffectFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  5. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: XNOR

Only resolves the spell if the result of both the next 2 Filters are equal.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_xnor

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterBinary
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter: XOR

Only resolves the spell if only one of the next 2 Filters are true.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_controle:glyph_filter_xor

Classes:

  1. dev.qther.ars_controle.spell.filter.FilterBinary
  2. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Aerial

Stops the spell from resolving if target an aerial creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_aerial_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.AerialFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Aquatic

Stops the spell from resolving if target an aquatic creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_aquatic_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.AquaticFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Fiery

Stops the spell from resolving if target a fire immune or fiery creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_fiery_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.FieryFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Insect

Stops the spell from resolving if target an arthropod creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_insect_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.InsectFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Not Aerial

Stops the spell from resolving unless target an aerial creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_not_aerial_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.AerialFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Not Aquatic

Stops the spell from resolving unless target an aquatic creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_not_aquatic_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.AquaticFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Not Fiery

Stops the spell from resolving unless target a fire immune or fiery creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_not_fiery_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.FieryFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Not Insect

Stops the spell from resolving unless target an arthropod creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_not_insect_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.InsectFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Not Summon

Stops the spell from resolving unless target a summoned creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_not_summon_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.SummonFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Not Undead

Stops the spell from resolving unless target an undead creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_not_undead_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.UndeadFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Summon

Stops the spell from resolving if target a summoned creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_summon_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.SummonFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Filter:Undead

Stops the spell from resolving if target an undead creature

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_elemental:glyph_undead_filter

Classes:

  1. alexthw.ars_elemental.common.glyphs.filters.UndeadFilter
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractFilter
  3. com.hollingsworth.arsnouveau.api.spell.AbstractFilter
  4. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Firework

Creates a firework at the location or entity. Amplify will add Firework Stars, while Extend Time will add additional flight time. If a firework exists in the casters inventory, the created firework will mimic the held one. Spell Turrets with Touch will create fireworks as if they were dispensed.

Augments

  • Split

    Summons multiple fireworks.

  • AmplifyMax 2

    Adds more Firework Stars.

  • Extend Time

    Increases flight time.

  • Dampen

    Reduces damage dealt.

Details

Type: Effect

Tier: 2

Cost: 50

Schools:

  1. Elemental Fire

Enabled: true

ID: ars_nouveau:glyph_firework

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectFirework
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Flare

When used on an entity or block that is on fire or afflicted with Blasting, Cinders will explode around the target, dealing damage and creating Mage Fire nearby. Mage Fire cannot spread to blocks and is short lived. Entities with Blasting will immediately explode for extra strength.

Augments

  • Luck

    Applies looting when killing a mob.

  • AmplifyMax 2

    Increases damage dealt.

  • AOE

    Increases the number of cinders spawned.

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 40

Schools:

  1. Elemental Fire

Enabled: true

ID: ars_nouveau:glyph_flare

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectFlare
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Flatten

Flattens the target against the block below them, doing damage based on the hardness. If used on blocks it will simulate the use of a shovel on it.

Augments

  • Luck

    Applies looting when killing a mob.

  • AmplifyMax 2

    Increases damage dealt.

  • Dampen

    Reduces damage dealt.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Elemental Earth

Enabled: true

ID: arsomega:glyph_flatten

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.effects.EffectFlatten
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Freeze

Freezes water or lava in a small area or slows a target for a short time. Freeze on Ice will turn it into Packed Ice, and Packed Ice into Blue Ice. Sensitive will turn water into Frosted Ice and will vanish after a short time.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Turns water into Frosted Ice and will vanish after a short time.

  • Reduce Time

    Reduces the duration of the effect.

  • Amplify

    Increases the level of the effect.

  • AOE

    Increases the radius of targeted blocks.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 1

Cost: 15

Schools:

  1. Elemental Water

Enabled: true

ID: ars_nouveau:glyph_freeze

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectFreeze
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Glide

Grants the Glide effect, allowing the wearer to fly as if they were wearing an Elytra.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 3

Cost: 100

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_glide

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectGlide
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Gravity

Causes blocks and entities to fall. When augmented with Extend Time, players will have their flight disabled and will obtain the Gravity effect. While afflicted with Gravity, entities will rapidly fall and take double falling damage.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • Sensitive

    Change effects wearing an Earth Focus, creates a gravity well that pull entities towards its center.

  • Reduce Time

    Reduces the duration of the effect.

  • AOE

    Increases the radius of targeted blocks.

  • Amplify

    Increases the falling speed of blocks and entities, or increases the effect of the potion.

  • Dampen

    Reduces the falling speed of blocks and entities, or decreases the effect of the potion.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 15

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_gravity

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectGravity
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Grow

Causes plants to accelerate in growth as if they were bonemealed.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • AOE

    Increases the radius of targeted blocks.

Details

Type: Effect

Tier: 2

Cost: 70

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_nouveau:glyph_grow

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectGrow
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Harm

A spell you start with. Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit.

Augments

  • Luck

    Applies looting when killing a mob.

  • Reduce Time

    Decreases the duration of Poison applied.

  • AmplifyMax 2

    Increases damage dealt, or the level of Poison applied.

  • Dampen

    Reduces damage dealt.

  • Extend Time

    Applies Poison instead of dealing damage, increases the duration.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 1

Cost: 15

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_nouveau:glyph_harm

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectHarm
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Harvest

When used on grown crops, this spell will obtain the fully grown product without destroying the plant.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • Luck

    Applies fortune when breaking a block.

  • AOE

    Increases the radius of targeted blocks.

Details

Type: Effect

Tier: 1

Cost: 10

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_nouveau:glyph_harvest

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectHarvest
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Heal

Heals a small amount of health and consumes hunger from the caster. When used on Undead, the spell will deal an equal amount of magic damage.

Augments

  • Luck

    Applies looting when killing a mob.

  • Amplify

    Increases the amount of healing done or damage dealt to undead.

  • Dampen

    Decreases the amount of healing done or damage dealt to undead.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 50

Schools:

  1. Abjuration
  2. Anima

Enabled: true

ID: ars_nouveau:glyph_heal

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectHeal
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Hex

Applies the Hex effect. Hex increases any damage taken by a small amount while the user is afflicted by poison, wither, fire, or when frozen. Additionally, Hex cuts the rate of Mana Regeneration and healing in half.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • AmplifyMax 4

    Increases the level of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 3

Cost: 100

Schools:

  1. Abjuration
  2. Anima

Enabled: true

ID: ars_nouveau:glyph_hex

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectHex
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Homing Projectile

This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive.

Augments

  • Split

    Creates multiple projectiles.

  • PierceMax 1

    Projectiles will pierce through enemies and blocks an additional time.

  • Sensitive

    Projectiles will also target players.

  • Decelerate

    Projectiles will move slower.

  • Accelerate

    Projectiles will move faster.

Details

Type: Form

Tier: 3

Cost: 75

Schools: None

Enabled: true

ID: ars_elemental:glyph_homing_projectile

Classes:

  1. alexthw.ars_elemental.common.glyphs.MethodHomingProjectile
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractForm
  3. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Ignite

Sets blocks and mobs on fire for a short time. Sensitive will summon Mage Fire, a shorter lived fire that will not spread or destroy blocks.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Creates a short-lived magic fire that will not spread or destroy blocks instead of normal fire.

  • Reduce Time

    Decreases the fire duration.

  • AOE

    Increases the radius of targeted blocks.

  • Extend Time

    Increases the fire duration.

Details

Type: Effect

Tier: 1

Cost: 15

Schools:

  1. Elemental Fire

Enabled: true

ID: ars_nouveau:glyph_ignite

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectIgnite
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Infuse

Infuses a target with a potion or flask from your inventory. If augmented with AOE, a splash potion will spawn at the location. If augmented with Extend Time, a lingering potion will spawn at the location. Caster blocks may pull from adjacent Potion Jars to cast infuse.

Augments

  • AOEMax 1

    Spawns a splash potion at the location.

  • Extend TimeMax 1

    Spawns a lingering potion at the location.

Details

Type: Effect

Tier: 2

Cost: 30

Schools: None

Enabled: true

ID: ars_nouveau:glyph_infuse

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectInfuse
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Intangible

Causes blocks to temporarily turn into air. Can be modified with Amplify for blocks of higher hardness, AOE, Duration Down, and Extend Time.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • Reduce Time

    Reduces the duration of the effect.

  • AOE

    Increases the radius of targeted blocks.

  • Amplify

    Increases the hardness of blocks that can be affected.

  • Dampen

    Decreases the hardness of blocks that can be affected.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 3

Cost: 30

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_intangible

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectIntangible
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Interact

Interacts with blocks or entities as it were a player. Useful for reaching levers, chests, or animals. Sensitive will use your off-hand item on the block or entity, Amplify will use left-click instead of right-click on blocks.

Augments

  • SensitiveMax 1

    Will interact with your off-hand item.

  • AmplifyMax 1

    Uses left-click instead of right-click.

  • DampenMax 1

    Will use shift clicks.

Details

Type: Effect

Tier: 1

Cost: 10

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_interact

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectInteract
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Invisibility

Causes the target to turn invisible for a short time.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Abjuration

Enabled: true

ID: ars_nouveau:glyph_invisibility

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectInvisibility
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Item Pickup

Picks up nearby items in a medium radius where this spell is activated. The range may be expanded with AOE.

Augments

  • AOE

    Increases the radius of the pickup effect.

Details

Type: Effect

Tier: 1

Cost: 10

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_pickup

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectPickup
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Knockback

Knocks a target or block away a short distance from the caster. Sensitive will stop this spell from launching blocks.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • Extract

    Knockback the target away from the caster instead of towards the caster's look.

  • SensitiveMax 1

    Prevents blocks from being moved.

  • AOE

    Increases the radius of targeted blocks.

  • Amplify

    Increases the knockback strength.

  • Dampen

    Decreases the knockback strength.

Details

Type: Effect

Tier: 1

Cost: 15

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_gust

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectKnockback
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Launch

Launches an entity or block into the air. Can be used for large jumps, yeeting mobs in the sky or for scaling mountains! Sensitive will stop this spell from launching blocks.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Prevents blocks from being moved.

  • Reduce Time

    While wearing an Air Focus, Launch will apply Levitate. Reduce time of levitation.

  • Amplify

    Increases the knockup amount.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Decreases the knockup amount.

  • Extend Time

    Change effects wearing an Air Focus, Launch will apply Levitate. Increase time of levitation.

Details

Type: Effect

Tier: 1

Cost: 30

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_launch

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectLaunch
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Leap

Launches the target in the direction they are looking. Amplification will increase the distance moved.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Prevents blocks from being moved.

  • Amplify

    Increases the velocity.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Decreases the velocity.

Details

Type: Effect

Tier: 1

Cost: 25

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_leap

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectLeap
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you equally. Using sensitive reverses the direction of the link. Cut can sever the life link, ending the effect on both sides.

  • Sensitive

    Inverts the direction of the link, sharing your healing with the target and receiving half of their damage.

  • Reduce Time

    Reduces the duration of the effect.

  • Extend Time

    Extends the duration of the effect.

Type: Effect

Tier: 3

Cost: 30

Schools:

  1. Anima

Enabled: true

ID: ars_elemental:glyph_life_link

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectLifeLink
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Lightning

Summons a lightning bolt at the location. Entities struck will be given the Shocked effect. Shocked causes all additional lightning damage to deal bonus damage, and increases the level of Shocked up to III. Lightning also deals bonus damage to entities that are wet or wearing RF powered items. Can be augmented with Amplify, Dampen, and Extend Time.

Augments

  • Reduce Time

    Decreases the duration of the lightning bolt.

  • AmplifyMax 2

    Increases the damage of the lightning bolt.

  • Dampen

    Decreases the damage of the lightning bolt.

  • Extend Time

    Increases the duration of the lightning bolt.

Details

Type: Effect

Tier: 3

Cost: 100

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_lightning

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectLightning
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Linger

Creates a lingering field that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.

Augments

  • SensitiveMax 1

    Targets blocks instead of entities.

  • Reduce Time

    Decreases the duration of the effect.

  • AOE

    Increases the target area.

  • Decelerate

    Casts spells slower.

  • Extend Time

    Increases the duration of the effect.

  • Dampen

    Ignores gravity.

  • Accelerate

    Casts spells faster.

Details

Type: Effect

Tier: 3

Cost: 500

Limit Per Spell: 1

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_linger

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectLinger
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Luck

Increases the drop chance from mobs killed by Damage and blocks that are destroyed by Break. Cannot be combined with Extract.

Details

Type: Augment

Tier: 2

Cost: 80

Schools: None

Enabled: true

ID: ars_nouveau:glyph_fortune

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentFortune
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Mark

Marks the target and stores the mark in a Reliquary.

Details

Type: Effect

Tier: 3

Cost: 25

Limit Per Spell: 1

Schools: None

Enabled: true

ID: ars_additions:glyph_mark

Classes:

  1. com.github.jarva.arsadditions.common.glyph.EffectMark
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Missile

Summons a projectile that applies spell effects in a small area when it hits a target or expires. Use Time augments to adjust the fuse and AoE to increase its area of effect.

Augments

  • Split

    Missiles multiple projectiles.

  • Pierce

    Missiles will pierce through enemies and blocks an additional time.

  • Sensitive

    Missiles will hit plants and other materials that do not block motion.

  • Reduce Time

    Missiles will have a shorter lifespan, exploding earlier.

  • AOE

    Missiles will have a larger area of effect.

  • Extend Time

    Missiles will have a longer lifespan.

  • Dampen

    Missiles will be affected by gravity.

  • Accelerate

    Missiles will move faster.

Details

Type: Form

Tier: 2

Cost: 20

Schools:

  1. Elemental Air
  2. Elemental Fire

Enabled: true

ID: arsomega:glyph_missile

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.forms.MethodMissile
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Momentum

Augments

  • AmplifyMax 3Costs 50

    Increases the speed multiplier applied to the target.

Details

Type: Effect

Tier: 3

Cost: 100

Limit Per Spell: 1

Schools: None

Enabled: true

ID: not_enough_glyphs:glyph_momentum

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.effects.EffectMomentum
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Name

Names an entity after the set Spell Name. Targeting a block will name nearby entities or name inventory blocks directly if possible. Targeting with Self will name the held offhand item. Can be overridden with a name tag in the hotbar.

Details

Type: Effect

Tier: 2

Cost: 25

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_name

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectName
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Nullify Defense

Nullifies the target's innate immunity after taking damage, making it vulnerable to damage again.

Details

Type: Effect

Tier: 3

Cost: 1000

Schools:

  1. Anima

Enabled: true

ID: ars_elemental:glyph_nullify_defense

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectNullify
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Orbit

Summons three orbiting projectiles around the target that will cast a spell on any entities it may hit. Additional projectiles, their speed, radius, and duration may be augmented. Sensitive will cause Orbit to hit blocks.

Augments

  • Split

    Increases the number of orbiting projectiles.

  • Pierce

    Allows the orbiting projectiles to pierce through enemies.

  • Sensitive

    Allows the orbiting projectiles to hit blocks.

  • Reduce Time

    Decreases the duration of the orbiting projectiles.

  • AOE

    Increases the radius of the orbiting projectiles.

  • Decelerate

    Decreases the speed of the orbiting projectiles.

  • Extend Time

    Increases the duration of the orbiting projectiles.

  • Accelerate

    Increases the speed of the orbiting projectiles.

Details

Type: Effect

Tier: 3

Cost: 50

Schools: None

Enabled: true

ID: ars_nouveau:glyph_orbit

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectOrbit
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Overhead

Target the block above the caster head.

Details

Type: Form

Tier: 1

Cost: 5

Schools: None

Enabled: true

ID: arsomega:glyph_overhead

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.forms.MethodOverhead
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Pantomime

Applies spells to the nearest block in your line of sight. Dampen will reduce the distance, Amplify will increase it. Sensitive will highlight the selected block.

Augments

  • Sensitive

    Highlights the selected block.

  • Amplify

    Increases the target distance.

  • DampenMax 1

    Reduces the target distance.

Details

Type: Form

Tier: 1

Cost: 5

Schools: None

Enabled: true

ID: ars_nouveau:glyph_pantomime

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.method.MethodPantomime
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Phantom Grasp

Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger.

Augments

  • Luck

    Applies looting when killing a mob.

  • AmplifyMax 3

    Increases damage dealt.

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 50

Schools:

  1. Anima

Enabled: true

ID: ars_elemental:glyph_phantom_grasp

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectPhantom
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Pickup Fluid

Pickups Fluids from world and fill a tank in the hotbar or next to the turret

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • AOE

    Increases the radius of targeted blocks.

Details

Type: Effect

Tier: 2

Cost: 80

Schools:

  1. Manipulation
  2. Elemental Water

Enabled: true

ID: starbunclemania:glyph_pickup_fluid

Classes:

  1. alexthw.starbunclemania.glyph.PickupFluidEffect
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Pierce

When applied to the Projectile spell, projectiles may continue through their path an additional time after hitting a mob or block. Causes certain effects to also target the block behind them, like Break. Combines with AOE to provide depth.

Details

Type: Augment

Tier: 2

Cost: 40

Schools: None

Enabled: true

ID: ars_nouveau:glyph_pierce

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentPierce
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Place Block

Places blocks from the casters inventory. If cast by a player, this spell will place blocks from the hot bar first. Casting on an entity will place the blocks beneath the entity in the up direction. Sensitive causes the block to be placed in the caster's facing direction, two Sensitives will place it in the opposite direction.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 2

    Places the block with the caster's facing direction. Using two makes it place in the opposite direction.

  • AOE

    Increases the radius of targeted blocks.

  • Randomize

    Adds a chance to not target a block.

Details

Type: Effect

Tier: 1

Cost: 10

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_place_block

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectPlaceBlock
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Place Fluid

Place Fluid in world, draining from a tank in the hotbar or next to the turret

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • Sensitive

    Places the fluid inside the block hit instead of relative to it.

  • AOE

    Increases the radius of targeted blocks.

Details

Type: Effect

Tier: 2

Cost: 20

Schools:

  1. Manipulation
  2. Elemental Water

Enabled: true

ID: starbunclemania:glyph_place_fluid

Classes:

  1. alexthw.starbunclemania.glyph.PlaceFluidEffect
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Plow

Simulate the use of an Hoe on blocks.

Augments

  • AOE

    Increases the area of effect.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Elemental Earth

Enabled: true

ID: not_enough_glyphs:glyph_plow

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.effects.EffectPlow
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Poison Spores

A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger.

Augments

  • Luck

    Applies looting when killing a mob.

  • Reduce Time

    Reduces the duration of the effect.

  • AmplifyMax 2

    Increases damage dealt.

  • AOE

    Increases the range of the poison spores released.

  • Extend Time

    Extends the duration of the effect.

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_elemental:glyph_poison_spores

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectSpores
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Precise Delay

Delays the remainder of the spell by (2 ^ Extend Time Augments) ticks.

Augments

  • Extend TimeMax 20Costs 0

    Doubles the delay

Details

Type: Effect

Tier: 2

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: ars_controle:glyph_precise_delay

Classes:

  1. dev.qther.ars_controle.spell.effect.EffectPreciseDelay
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Projectile

A spell you start with. Summons a projectile that applies spell effects when this projectile hits a target or block. Sensitive will allow Projectiles to break plants or other materials that do not block motion.

Augments

  • Split

    Creates multiple projectiles.

  • Pierce

    Projectiles will pierce through enemies and blocks an additional time.

  • Sensitive

    Projectiles will hit plants and other materials that do not block motion.

  • Decelerate

    Projectiles will move slower.

  • Accelerate

    Projectiles will move faster.

Details

Type: Form

Tier: 1

Cost: 10

Schools: None

Enabled: true

ID: ars_nouveau:glyph_projectile

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.method.MethodProjectile
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Propagate Arc

Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.

Augments

  • Split

    Creates multiple projectiles.

  • Pierce

    Projectiles will bounce on blocks or hit through enemies an additional time.

  • Sensitive

    Projectiles will hit plants and other materials that do not block motion.

  • Decelerate

    Projectiles will move slower.

  • Accelerate

    Projectiles will move faster.

Details

Type: Effect

Tier: 2

Cost: 200

Schools:

  1. Manipulation

Enabled: true

ID: ars_elemental:glyph_propagator_arc

Classes:

  1. alexthw.ars_elemental.common.glyphs.PropagatorArc
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Propagate Homing

Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands, oriented toward the caster's look.

Augments

  • Split

    Creates multiple projectiles.

  • Pierce

    Projectiles will pierce through enemies and blocks an additional time.

  • Sensitive

    Projectiles will also target players.

  • Decelerate

    Projectiles will move slower.

  • Accelerate

    Projectiles will move faster.

Details

Type: Effect

Tier: 3

Cost: 400

Schools:

  1. Manipulation

Enabled: true

ID: ars_elemental:glyph_propagator_homing

Classes:

  1. alexthw.ars_elemental.common.glyphs.PropagatorHoming
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Propagate Missile

Convert the remainder of the spell into a Missile spell and shoot it from where it resolves towards where the caster is looking.

Augments

  • Split

    Missiles multiple projectiles.

  • Pierce

    Missiles will pierce through enemies and blocks an additional time.

  • Sensitive

    Missiles will hit plants and other materials that do not block motion.

  • Reduce Time

    Missiles will have a shorter lifespan, exploding earlier.

  • AOE

    Missiles will have a larger area of effect.

  • Extend Time

    Missiles will have a longer lifespan.

  • Dampen

    Missiles will be affected by gravity.

  • Accelerate

    Missiles will move faster.

Details

Type: Effect

Tier: 2

Cost: 200

Schools:

  1. Manipulation

Enabled: true

ID: arsomega:glyph_propagate_missile

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.propagators.PropagateMissile
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Propagate Overhead

Takes the remainder of the spell and cast it above the target.

Details

Type: Effect

Tier: 2

Cost: 100

Schools:

  1. Manipulation

Enabled: true

ID: arsomega:glyph_propagate_overhead

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.propagators.PropagateOverhead
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Propagate Plane

Resolves the remainder of the spell into a wider plane, starting from the block hit and extending based on applied AoE and Pierce. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.

Invalid Combinations

  • Wall
  • Chaining
  • Burst
  • Linger

Augments

  • Pierce

    Increases the depth of the plane.

  • SensitiveCosts 100

    Makes the plane circular.

  • AOE

    Increases the width of the plane.

  • Dampen

    Makes the plane hollow.

  • Randomize

    Randomly drops out blocks.

Details

Type: Effect

Tier: 2

Cost: 200

Limit Per Spell: 1

Schools:

  1. Manipulation

Enabled: true

ID: not_enough_glyphs:glyph_propagate_plane

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.propagators.PropagatePlane
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Propagate Projectile

Convert the remainder of the spell into a Projectile spell, shot from the hit point towards where the caster is looking.

Augments

  • Split

    Creates multiple projectiles.

  • Pierce

    Projectiles will pierce through enemies and blocks an additional time.

  • Sensitive

    Projectiles will hit plants and other materials that do not block motion.

  • Decelerate

    Projectiles will move slower.

  • Accelerate

    Projectiles will move faster.

Details

Type: Effect

Tier: 2

Cost: 100

Schools:

  1. Manipulation

Enabled: true

ID: arsomega:glyph_propagate_projectile

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.propagators.PropagateProjectile
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Propagate Self

Resolves the remainder of the spell on the caster.

Details

Type: Effect

Tier: 2

Cost: 100

Schools:

  1. Manipulation

Enabled: true

ID: arsomega:glyph_propagate_self

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.propagators.PropagateSelf
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Propagate Underfoot

Takes the remainder of the spell and cast it below the target.

Details

Type: Effect

Tier: 2

Cost: 100

Schools:

  1. Manipulation

Enabled: true

ID: arsomega:glyph_propagate_underfoot

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.propagators.PropagateUnderfoot
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Pull

Pulls the target closer to the caster. When used on blocks, they become falling blocks with motion towards the side of the block that was hit. Sensitive will stop this spell from pulling blocks.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Prevents blocks from being pulled.

  • Amplify

    Increases the velocity.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Decreases the velocity.

Details

Type: Effect

Tier: 1

Cost: 15

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_pull

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectPull
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Randomize

Randomize the behavior of some glyphs. If used with spells like Place Block and Exchange, it will randomize the block that is placed between the blocks in your hotbar.

Details

Type: Augment

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_nouveau:glyph_randomize

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentRandomize
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Ray

Instantaneously strikes the pointed-at target, at limited yet greater range than Touch. Mana is expended whether or not the ray hits anything. AOE increases range. Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.

Augments

  • SensitiveMax 2

    Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.

  • AOE

    Increases reach.

Details

Type: Form

Tier: 1

Cost: 15

Schools: None

Enabled: true

ID: toomanyglyphs:glyph_ray

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.forms.MethodRay
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Recall

Recalls the target stored in a Reliquary and casts the spell on it.

Details

Type: Form

Tier: 3

Cost: 50

Schools: None

Enabled: true

ID: ars_additions:glyph_recall

Classes:

  1. com.github.jarva.arsadditions.common.glyph.MethodRecall
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Redstone Signal

Places a temporary block of redstone with configurable power and duration. Augment with Sensitive to set the target block as a power source for itself and surrounding blocks. Dampen and Amplify will adjust the power from the base value of 10.

Augments

  • SensitiveMax 1

    Sets the target block to a redstone power source, powering itself and its neighbors.

  • Reduce Time

    Decreases the duration of the redstone signal.

  • Amplify

    Increases the power of the redstone signal.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Decreases the power of the redstone signal.

  • Extend Time

    Increases the duration of the redstone signal.

Details

Type: Effect

Tier: 1

Cost: 0

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_redstone_signal

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectRedstone
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Reduce Time

Reduces the duration of spells like potion effects, delay, redstone signal, and others.

Details

Type: Augment

Tier: 2

Cost: 15

Schools: None

Enabled: true

ID: ars_nouveau:glyph_duration_down

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentDurationDown
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Reset

Resets the spell chain to the original target if it was changed by a previous effect. For example, Burst -> Place Block -> Reset -> Break will cause Burst to place blocks, but only Break will apply to the original location. As a result, using Reset will allow you to bypass combination and duplicate limits on glyphs.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: ars_nouveau:reset

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectReset
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Resize

Resizes the target entity for a short time. Amplify to increase the size, dampen to shrink.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Amplify

    Enlarge the target.

  • Dampen

    Shrink the target.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 100

Schools:

  1. Manipulation

Enabled: true

ID: ars_scalaes:glyph_resize

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.effects.EffectResize
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Retaliate

Applies spells to the last entity that dealt damage to you. The damage must be within the last 5 seconds.

Details

Type: Form

Tier: 3

Cost: 25

Schools: None

Enabled: true

ID: ars_additions:glyph_retaliate

Classes:

  1. com.github.jarva.arsadditions.common.glyph.MethodRetaliate
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Reverse Direction

Reverses the direction of the spell, making it resolve as it was cast from the opposite side of the block. Especially useful with block-placing spells, as reversing the direction of pierce will point towards the caster instead of away.

Details

Type: Effect

Tier: 1

Cost: 0

Schools: None

Enabled: true

ID: toomanyglyphs:glyph_reverse_direction

Classes:

  1. alexthw.not_enough_glyphs.common.glyphs.effects.EffectReverseDirection
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Rewind

Rewinds an entity back in time to its previous locations and health. Can revert blocks that were moved with spells back into solid blocks. Glyphs that come after Rewind will be cast at the end of the rewind, as if they were Delayed.

Augments

  • Reduce Time

    Decreases the duration to rewind.

  • Extend Time

    Increases the duration to rewind.

Details

Type: Effect

Tier: 3

Cost: 100

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:rewind

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectRewind
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Rotate

Rotates a block or an entity clockwise. If augmented with sensitive it will change the axis of the block (if possible) or force the entity to turn their look. Dampen will rotate counter-clockwise.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Rotates the block on a different axis or forces an entity to rotate their head.

  • Amplify

    Increases rotations clockwise.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Increases rotations counter-clockwise.

Details

Type: Effect

Tier: 1

Cost: 10

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_rotate

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectRotate
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Rune

Places a rune on the ground that will cast the spell on targets that touch the rune. Unlike runes placed by Runic Chalk, these runes are temporary and cannot be recharged. When using Item Pickup, items are deposited into adjacent inventories. Sensitive will cause the rune to use the Owner's inventory for pickup and usage instead. Players with Magic Find will be able to read spells inscribed on runes.

Augments

  • SensitiveMax 1

    The rune will use the owner's inventory for pickup and usage.

Details

Type: Effect

Tier: 1

Cost: 30

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_rune

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectRune
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Self

A spell you start with. Applies spells on the caster.

Details

Type: Form

Tier: 1

Cost: 10

Schools: None

Enabled: true

ID: ars_nouveau:glyph_self

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.method.MethodSelf
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Sense Magic

Applies Magic Find to the target, causing magical mobs to glow within 75 blocks of them. Magic Find also reveals spells on Runes.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 50

Schools:

  1. Abjuration

Enabled: true

ID: ars_nouveau:glyph_sense_magic

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSenseMagic
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Sensitive

Causes forms to target blocks they normally cannot target. Projectile and Orbit will target grass, and Touch will target fluids and air. Changes targeting rules of certain effects.

Details

Type: Augment

Tier: 1

Cost: 10

Schools: None

Enabled: true

ID: ars_nouveau:glyph_sensitive

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentSensitive
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Slowfall

Applies the Slow Fall buff.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_slowfall

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSlowfall
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Smelt

Smelts blocks and items in the world. AOE will increase the number of items and radius of blocks that can be smelted at once, while Amplify will allow Smelt to work on blocks of higher hardness, Sensitive will make it only smelt items and not blocks. Dampen will cause Smelt to use smoking recipes.

Augments

  • Pierce

    Increases the depth of targeted blocks.

  • SensitiveMax 1

    Only smelts items, not blocks.

  • Amplify

    Allows smelting of blocks with higher hardness, or blasting recipes when targeting items.

  • AOE

    Increases the radius of targeted blocks.

  • Dampen

    Uses smoking recipes instead of smelting recipes.

Details

Type: Effect

Tier: 2

Cost: 100

Schools:

  1. Elemental Fire

Enabled: true

ID: ars_nouveau:glyph_smelt

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSmelt
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Snare

Stops entities from moving and jumping. Extend Time will increase the duration of this effect. Snaring a block created from the Focus of Block Shaping will cause it to attempt to place itself immediately.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 1

Cost: 100

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_nouveau:glyph_snare

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSnare
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Spark

Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • AmplifyMax 2

    Increases damage dealt.

  • Dampen

    Reduces damage dealt.

  • Extend Time

    Extends the duration of the effect.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 1

Cost: 15

Schools:

  1. Elemental Air

Enabled: true

ID: ars_elemental:glyph_spark

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectSpark
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Spike

Creates a spike of dripstone that will damage entities that touch it. Can be augmented with AoE and Pierce to make it wider or taller, with ExtendTime to make it last longer or with Amplify to make it deal more damage.

Augments

  • Pierce

    Increases the height of the spike

  • Luck

    Applies looting when killing a mob.

  • AmplifyMax 2

    Increases damage dealt.

  • AOE

    Increases the size of the spike

  • Extend Time

    Extends the time before the spike retracts

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 30

Schools:

  1. Elemental Earth

Enabled: true

ID: ars_elemental:glyph_spike

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectSpike
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Split

Causes multiple projectiles to be cast at once. Each projectile applies a set of effects.

Details

Type: Augment

Tier: 3

Cost: 20

Schools: None

Enabled: true

ID: ars_nouveau:glyph_split

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.augment.AugmentSplit
  2. com.hollingsworth.arsnouveau.api.spell.AbstractAugment

Summon Decoy

Summons a decoy of yourself. Upon summoning, the decoy will attract any nearby mobs to attack it.

Augments

  • Reduce Time

    Reduces the duration of the summon.

  • Extend Time

    Extends the duration of the summon.

Details

Type: Effect

Tier: 3

Cost: 200

Schools:

  1. Conjuration

Enabled: true

ID: ars_nouveau:glyph_summon_decoy

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSummonDecoy
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Summon Steed

Summons a saddled horse that will vanish after a few minutes. AOE will increase the amount summoned, while Extend Time will increase the duration of the summon. Applies Summoning Sickness to the caster, and cannot be cast while afflicted by this Sickness.

Augments

  • Reduce Time

    Reduces the duration of the summon.

  • AOE

    Increases the number of horses summoned.

  • Extend Time

    Extends the duration of the summon.

Details

Type: Effect

Tier: 1

Cost: 100

Schools:

  1. Conjuration

Enabled: true

ID: ars_nouveau:glyph_summon_steed

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSummonSteed
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Summon Undead

Summons a number of Skeleton allies that will attack nearby hostile enemies. These Skeletons will last a short time until they begin to take damage, but time may be extended with the Extend Time augment. Additionally, their summoned weapons are changed using augments, use Amplify to give it a better sword, or Pierce to give it a bow. Adding Split after the effect will add to the number of summoned skeletons.

Augments

  • Split

    Increases the number of summoned skeletons.

  • Pierce

    Changes the summoned skeletons to archers.

  • Reduce Time

    Reduces the duration of the summon.

  • Amplify

    Increases the summoned skeletons' weapon quality.

  • Extend Time

    Extends the duration of the summon.

Details

Type: Effect

Tier: 3

Cost: 150

Schools:

  1. Conjuration
  2. Anima

Enabled: true

ID: ars_nouveau:glyph_summon_undead

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSummonUndead
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Summon Vex

Summons three Vex allies that will attack nearby hostile enemies. These Vex will last a short time until they begin to take damage, but time may be extended with the Extend Time augment.

Augments

  • Reduce Time

    Reduces the duration of the summon.

  • Extend Time

    Extends the duration of the summon.

Details

Type: Effect

Tier: 3

Cost: 150

Schools:

  1. Conjuration
  2. Anima

Enabled: true

ID: ars_nouveau:glyph_summon_vex

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSummonVex
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Summon Wolves

Summons two wolves that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.

Augments

  • Reduce Time

    Reduces the duration of the summon.

  • Extend Time

    Extends the duration of the summon.

Details

Type: Effect

Tier: 1

Cost: 100

Schools:

  1. Conjuration

Enabled: true

ID: ars_nouveau:glyph_summon_wolves

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectSummonWolves
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Toss

Causes the caster to place an item from their inventory to a location. If this glyph is used on an inventory, the item will attempt to be inserted into it. Toss throws 64 items by default. Dampen will halve the amount each time. Amplify will double the amount each time. Randomize will select a random stack.

Augments

  • Extract

    Extracts the item from the caster's inventory.

  • Amplify

    Doubles the stack size.

  • Dampen

    Halves the stack size.

  • Randomize

    Randomizes the stack selection.

Details

Type: Effect

Tier: 1

Cost: 10

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_toss

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectToss
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Touch

Applies spells at the block or entity that is targeted.

Augments

  • Sensitive

    Can target air and fluids.

Details

Type: Form

Tier: 1

Cost: 5

Schools: None

Enabled: true

ID: ars_nouveau:glyph_touch

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.method.MethodTouch
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Underfoot

Targets the spell on the block beneath the player.

Details

Type: Form

Tier: 1

Cost: 5

Schools: None

Enabled: true

ID: ars_nouveau:glyph_underfoot

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.method.MethodUnderfoot
  2. com.hollingsworth.arsnouveau.api.spell.AbstractCastMethod

Wall

Creates a lingering wall that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.

Invalid Combinations

  • Linger

Augments

  • SensitiveMax 1

    Targets blocks instead of entities.

  • Reduce Time

    Decreases the duration of the effect.

  • AOE

    Increases the target area.

  • Decelerate

    Casts spells slower.

  • Extend Time

    Increases the duration of the effect.

  • Dampen

    Ignores gravity.

  • Accelerate

    Casts spells faster.

Details

Type: Effect

Tier: 3

Cost: 500

Limit Per Spell: 1

Schools:

  1. Manipulation

Enabled: true

ID: ars_nouveau:glyph_wall

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectWall
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Watery Grave

Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. When augmented with Extend Time, they will be dragged down and unable to swim up for a short period.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • AmplifyMax 2

    Increases damage dealt.

  • Dampen

    Reduces damage dealt.

  • Extend Time

    Extends the duration of the effect.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 25

Schools:

  1. Elemental Water

Enabled: true

ID: ars_elemental:glyph_watery_grave

Classes:

  1. alexthw.ars_elemental.common.glyphs.EffectWaterGrave
  2. alexthw.ars_elemental.common.glyphs.ElementalAbstractEffect
  3. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Wind Burst

Activates a wind charge at the target location, knocking entities back. Sensitive will allow the caster to ignore the knockback.

Augments

  • SensitiveMax 1

    Caster is not affected by knockback

  • AOE

    Increases the area of effect

  • Amplify

    Increases the knockback strength

  • Dampen

    Decreases the knockback strength

Details

Type: Effect

Tier: 1

Cost: 30

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_wind_burst

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectWindburst
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Wind Shear

Deals damage to targets in the air, with an increasing amount based on how high the target is off the ground, up to 10 blocks. Targets on the ground take no damage.

Augments

  • Luck

    Applies looting when killing a mob.

  • AmplifyMax 2

    Increases damage dealt.

  • Dampen

    Reduces damage dealt.

  • Randomize

    Randomizes the damage dealt.

Details

Type: Effect

Tier: 2

Cost: 50

Schools:

  1. Elemental Air

Enabled: true

ID: ars_nouveau:glyph_wind_shear

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectWindshear
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Wither

Applies the Wither debuff.

Augments

  • Reduce Time

    Reduces the duration of the effect.

  • AmplifyMax 4

    Increases the level of the effect.

  • Extend Time

    Extends the duration of the effect.

Details

Type: Effect

Tier: 3

Cost: 100

Schools:

  1. Abjuration
  2. Anima

Enabled: true

ID: ars_nouveau:glyph_wither

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectWither
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect

Wololo

Changes the color of an entity or compatible block to the color of the spell.

Augments

  • SensitiveMax 1

    Dyes the targets armor.

  • Randomize

    Randomizes the color of the dye used.

Details

Type: Effect

Tier: 1

Cost: 30

Schools: None

Enabled: true

ID: ars_nouveau:wololo

Classes:

  1. com.hollingsworth.arsnouveau.common.spell.effect.EffectWololo
  2. com.hollingsworth.arsnouveau.api.spell.AbstractEffect